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7 Years of D&D Stories? And a "Big Reveal" Coming?
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<blockquote data-quote="Jester David" data-source="post: 7663585" data-attributes="member: 37579"><p>Umm... no. Math fail. </p><p></p><p>A 60-page softcover product would probably cost around $25. (Paizo charges $19.99 for their 64-page books, but hasn't raised prices in some time.) So buying the 5 needed to make-up the 320-page accessory would cost $125. Opposed to the $50-60 of the single 320-page book. It would be twice the price, not less.</p><p> </p><p>Given the choice of smaller monthly softcovers or a large hardcovers twice a year, I think I'll go for the hardcovers. It's cheaper, more durable, requires less searching for content (all in one place), easier to finance around, makes store shelves less intimidating. And it's makes the content more anticipated as it's less regular, so it feels more special. </p><p>While it probably takes the same length of time to write, edit, ship, print, etc some of the content will have much more time to be playtested. They could prioritize the crunch and playtest that for an extra month or two and write everything else later. So the final product is more rigourously tested, rather than quickly tested for a monthly schedule. </p><p></p><p>But, if you *really* want new content every month, it's easy to buy the big book and only read 50-odd pages every month, saving the rest for later. You have the same experience, only it's cheaper.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7663585, member: 37579"] Umm... no. Math fail. A 60-page softcover product would probably cost around $25. (Paizo charges $19.99 for their 64-page books, but hasn't raised prices in some time.) So buying the 5 needed to make-up the 320-page accessory would cost $125. Opposed to the $50-60 of the single 320-page book. It would be twice the price, not less. Given the choice of smaller monthly softcovers or a large hardcovers twice a year, I think I'll go for the hardcovers. It's cheaper, more durable, requires less searching for content (all in one place), easier to finance around, makes store shelves less intimidating. And it's makes the content more anticipated as it's less regular, so it feels more special. While it probably takes the same length of time to write, edit, ship, print, etc some of the content will have much more time to be playtested. They could prioritize the crunch and playtest that for an extra month or two and write everything else later. So the final product is more rigourously tested, rather than quickly tested for a monthly schedule. But, if you *really* want new content every month, it's easy to buy the big book and only read 50-odd pages every month, saving the rest for later. You have the same experience, only it's cheaper. [/QUOTE]
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7 Years of D&D Stories? And a "Big Reveal" Coming?
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