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7 Years of D&D Stories? And a "Big Reveal" Coming?
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<blockquote data-quote="Jester David" data-source="post: 7663616" data-attributes="member: 37579"><p>Again, it depends on the sale cut-off. If you need to sell 50 copies to even cut even, then the 1 book is still the more profitable choice. </p><p>The more you split the audience and spread out sales, the less money you make until you're selling lots and lots of books but losing money. See TSR as an example of this.</p><p></p><p></p><p>4e and to a lesser extent 3e was dominated by lots of small 160-page books focused on small segments of the audience. <em>Martial Power</em> and <em>Arcane Power</em> and <em>Complete Warrior</em> and <em>Complete Arcane</em>. Or even <em>The Complete Fighter's Handbook</em> from 2e. All mid-sized books focused deliberately on a small sub-section of the audience. A single 320-page book would have had less content than three Powers books, but if it focused on all three types of class, it might have sold better than any one of the other books. While total sales might have been less than all three books combined (as the price point would have been higher) it should be significantly more profitable. </p><p> </p><p></p><p>If your fans leave that suddenly for other games, then you have larger problems. </p><p>Plus, we haven't seen any correlation between number of releases and audience retention. 4e had monthly released but hemorrhaged it audience. </p><p></p><p>If people aren't having fun playing now, there's no reason to believe they'll have more fun with twice as much content or when they feel obligated to pay more. Regular DLC doesn't encourage people to keep playing a videogame they don't enjoy.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7663616, member: 37579"] Again, it depends on the sale cut-off. If you need to sell 50 copies to even cut even, then the 1 book is still the more profitable choice. The more you split the audience and spread out sales, the less money you make until you're selling lots and lots of books but losing money. See TSR as an example of this. 4e and to a lesser extent 3e was dominated by lots of small 160-page books focused on small segments of the audience. [I]Martial Power[/I] and [I]Arcane Power[/I] and [I]Complete Warrior[/I] and [I]Complete Arcane[/I]. Or even [I]The Complete Fighter's Handbook[/I] from 2e. All mid-sized books focused deliberately on a small sub-section of the audience. A single 320-page book would have had less content than three Powers books, but if it focused on all three types of class, it might have sold better than any one of the other books. While total sales might have been less than all three books combined (as the price point would have been higher) it should be significantly more profitable. If your fans leave that suddenly for other games, then you have larger problems. Plus, we haven't seen any correlation between number of releases and audience retention. 4e had monthly released but hemorrhaged it audience. If people aren't having fun playing now, there's no reason to believe they'll have more fun with twice as much content or when they feel obligated to pay more. Regular DLC doesn't encourage people to keep playing a videogame they don't enjoy. [/QUOTE]
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7 Years of D&D Stories? And a "Big Reveal" Coming?
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