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Community
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7 Years of D&D Stories? And a "Big Reveal" Coming?
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<blockquote data-quote="DEFCON 1" data-source="post: 7664355" data-attributes="member: 7006"><p>I would presume it was because they saw and knew that the *foundation* of D&D was the same for ALL the editions, and it was oftentimes just the superficial mechanical changes and fluff changes that affected people enough to play or not play the game. I presume they felt they could build a 5E that not only brought back a lot of foundational things that 3E players felt were missing in 4E... but also kept a lot of the foundational things of 4E that those new players enjoyed. I mean... speaking for myself, I absolutely see all the parts of 5E that are directly representational of the 3E design mindset, and all the parts of 5E that are from the 4E mindset-- merged together in a wonderful whole. And I presume they felt that if they did their job correctly, *most* people would see it that way too.</p><p></p><p>Sure... there will be some players that think 4E begins and ends with AEDU, and since 5E doesn't have that, then the game isn't worth playing. Likewise, there will be some players that think 3E begins and ends with having classes and prestige classes for almost every single character concept out there, and since 5E doesn't have that, then the game isn't worth playing. Throw in powered-down wizards for the 3E crowd, the loss of healing surges for the 4E crowd, etc. etc... some of both sets will still find 5E an inadequate replacement for the edition they prefer. But for the rest of the D&D gaming community (which I presume they think makes up the majority)... those top-level things that are "missing" are not so important as the feeling you get from playing 5E. That feeling that this is D&D in its purest, foundational form.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7664355, member: 7006"] I would presume it was because they saw and knew that the *foundation* of D&D was the same for ALL the editions, and it was oftentimes just the superficial mechanical changes and fluff changes that affected people enough to play or not play the game. I presume they felt they could build a 5E that not only brought back a lot of foundational things that 3E players felt were missing in 4E... but also kept a lot of the foundational things of 4E that those new players enjoyed. I mean... speaking for myself, I absolutely see all the parts of 5E that are directly representational of the 3E design mindset, and all the parts of 5E that are from the 4E mindset-- merged together in a wonderful whole. And I presume they felt that if they did their job correctly, *most* people would see it that way too. Sure... there will be some players that think 4E begins and ends with AEDU, and since 5E doesn't have that, then the game isn't worth playing. Likewise, there will be some players that think 3E begins and ends with having classes and prestige classes for almost every single character concept out there, and since 5E doesn't have that, then the game isn't worth playing. Throw in powered-down wizards for the 3E crowd, the loss of healing surges for the 4E crowd, etc. etc... some of both sets will still find 5E an inadequate replacement for the edition they prefer. But for the rest of the D&D gaming community (which I presume they think makes up the majority)... those top-level things that are "missing" are not so important as the feeling you get from playing 5E. That feeling that this is D&D in its purest, foundational form. [/QUOTE]
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7 Years of D&D Stories? And a "Big Reveal" Coming?
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