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7 Years of D&D Stories? And a "Big Reveal" Coming?
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<blockquote data-quote="BryonD" data-source="post: 7664847" data-attributes="member: 957"><p>The two systems may have the same standard / typical target percentage. But the bell curve of expected variations around that are critically different.</p><p></p><p></p><p>And mechanically it is very inclined to work differently as a result. </p><p>I tend to suspect you COULD CHOOSE to make it follow the 4E bell curve. But that ewould be something the players are adding to the system, not something the system is bringing to the game.</p><p>This is a critical difference.</p><p></p><p>Healing is different because I can, and in fact have, house rule to a completely 3E style. The "math works" does not conflict with this.</p><p></p><p>Barbarians and damage is nothing new. I have LONG debated (with you and others) that I demand a mix of real and abstract damage without a fixed narrative description. The barbarian damage simply modifies where on the scale I will be, but I'm still using shades of grey and never black or white. Again, in a FULLY abstract system it still works, yes. But it is critically different that in 5E I can do this with a blend, fully abstract is 100% removable.</p><p></p><p>The PHB (and even moreso the DMG) make it clear that anyone can try all kinds of things with ability checks. The battlemaster's ability to use superiority dice to do things BETTER does not mean that others cannot try, nor does it mean that a fighter out of dice cannot try without the extra bonus.</p><p></p><p>None of it stands up to inspection.</p><p></p><p>4E fans seems fixated on the fact that these things CAN work they way they do in 4E and seem completely incapable of seeing that they can also work (very well) in ways that 4E does not promote.</p></blockquote><p></p>
[QUOTE="BryonD, post: 7664847, member: 957"] The two systems may have the same standard / typical target percentage. But the bell curve of expected variations around that are critically different. And mechanically it is very inclined to work differently as a result. I tend to suspect you COULD CHOOSE to make it follow the 4E bell curve. But that ewould be something the players are adding to the system, not something the system is bringing to the game. This is a critical difference. Healing is different because I can, and in fact have, house rule to a completely 3E style. The "math works" does not conflict with this. Barbarians and damage is nothing new. I have LONG debated (with you and others) that I demand a mix of real and abstract damage without a fixed narrative description. The barbarian damage simply modifies where on the scale I will be, but I'm still using shades of grey and never black or white. Again, in a FULLY abstract system it still works, yes. But it is critically different that in 5E I can do this with a blend, fully abstract is 100% removable. The PHB (and even moreso the DMG) make it clear that anyone can try all kinds of things with ability checks. The battlemaster's ability to use superiority dice to do things BETTER does not mean that others cannot try, nor does it mean that a fighter out of dice cannot try without the extra bonus. None of it stands up to inspection. 4E fans seems fixated on the fact that these things CAN work they way they do in 4E and seem completely incapable of seeing that they can also work (very well) in ways that 4E does not promote. [/QUOTE]
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