Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
7 Years of D&D Stories? And a "Big Reveal" Coming?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7664866" data-attributes="member: 996"><p>a +11 difference is wildly different from a +11-13 difference? Really? Both were trained/proficient vs untrained/non-proficient, both were heavily invested in a stat vs no investment in the stat. Both were high level. Nothing in the least misleading about the example. </p><p></p><p> There's a clear difference among 3.5, 4e, and 5e in how they model lack of interest in a skill at high level. In 3.x, if you never invest in a skill, you are as bad at 20th as you were at 1st, and compared to someone who invested heavily in that skill, that's incredibly, something that completely eclipses the d20 roll. We're talking +30 or more vs as little as -1. In 4e, if you never invested in a skill in the slightest, and 30th level, you'd still be +15 (that's assuming an 8 stat at 1st level) better than you were at 1st level, while the heavily invested guy (with race & epic destiny both piling onto the skills stat) would be +28 - a difference not entirely eclipse by the roll of a d20. In 5e, you're talking -1 for 8 stat and no proficiency, vs 11 for max stat and proficiency, still, unlike 3.5, and like 4e, something where a d20 roll can sometimes make up the difference.</p><p></p><p>You characterized the 4e solution as a 'problem,' and, rather than claim it wasn't a problem, I pointed out that the 5e solution had a contrary 'problem.' </p><p></p><p>It's a matter of how you want to model the high end of the spectrum.</p><p></p><p>That's hardly me being unable to see another point of view.</p><p></p><p></p><p> By claiming that 5e 'solved the 4e problem,' that is exactly what you presumed. </p><p></p><p> Clearly you do or you wouldn't be screaming at me for accepting that both can be characterized as problems.</p><p></p><p> They have different side effects, but they do accomplish the same primary thing: minimizing the difference between the specialist and the non-specialist skill checks at very high level, which was an issue in 3.x (albeit, perhaps an issue that some folks loved, because they wanted that kind of profound spread in competence to make most skill checks one-man-shows). </p><p></p><p>And, 5e characters are still on this same-proficiency-bonus-for-everyone progression, just as 4e characters were on the same level bonus for everyone progression. It's just not applied as evenly. </p><p></p><p>But, yes, I am arguing against aspects of Hussar's theory that 4e and 5e are 'the same' ....</p><p></p><p> Heh. I think you're overstating it. Yes, details like bounded accuracy, HD, overnight healing, at-will & encounter powers for casters, a few specific spells, battlemaster maneuvers, Adv/Dis and whatnot may have been lifted from 4e in one sense or another. But they're not in the same form as in 4e, nor are they put to the same use. Bounded accuracy is like the treadmill, but unevenly applied. HD are like surges, but are so few and independent of other types of healing, that spells are once again the prime sources of healing. The benefits of AEDU are there, in a sense, for an individual character if he's the right caster class, but the broader benefits of class balance have been thoroughly purged. </p><p></p><p>The whole beast may be made up of distorted fragments of 3.x, 4e, and d20 in general - but it is still very much in the shape of 2e. Like a dinosaur re-engineered from bird DNA.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7664866, member: 996"] a +11 difference is wildly different from a +11-13 difference? Really? Both were trained/proficient vs untrained/non-proficient, both were heavily invested in a stat vs no investment in the stat. Both were high level. Nothing in the least misleading about the example. There's a clear difference among 3.5, 4e, and 5e in how they model lack of interest in a skill at high level. In 3.x, if you never invest in a skill, you are as bad at 20th as you were at 1st, and compared to someone who invested heavily in that skill, that's incredibly, something that completely eclipses the d20 roll. We're talking +30 or more vs as little as -1. In 4e, if you never invested in a skill in the slightest, and 30th level, you'd still be +15 (that's assuming an 8 stat at 1st level) better than you were at 1st level, while the heavily invested guy (with race & epic destiny both piling onto the skills stat) would be +28 - a difference not entirely eclipse by the roll of a d20. In 5e, you're talking -1 for 8 stat and no proficiency, vs 11 for max stat and proficiency, still, unlike 3.5, and like 4e, something where a d20 roll can sometimes make up the difference. You characterized the 4e solution as a 'problem,' and, rather than claim it wasn't a problem, I pointed out that the 5e solution had a contrary 'problem.' It's a matter of how you want to model the high end of the spectrum. That's hardly me being unable to see another point of view. By claiming that 5e 'solved the 4e problem,' that is exactly what you presumed. Clearly you do or you wouldn't be screaming at me for accepting that both can be characterized as problems. They have different side effects, but they do accomplish the same primary thing: minimizing the difference between the specialist and the non-specialist skill checks at very high level, which was an issue in 3.x (albeit, perhaps an issue that some folks loved, because they wanted that kind of profound spread in competence to make most skill checks one-man-shows). And, 5e characters are still on this same-proficiency-bonus-for-everyone progression, just as 4e characters were on the same level bonus for everyone progression. It's just not applied as evenly. But, yes, I am arguing against aspects of Hussar's theory that 4e and 5e are 'the same' .... Heh. I think you're overstating it. Yes, details like bounded accuracy, HD, overnight healing, at-will & encounter powers for casters, a few specific spells, battlemaster maneuvers, Adv/Dis and whatnot may have been lifted from 4e in one sense or another. But they're not in the same form as in 4e, nor are they put to the same use. Bounded accuracy is like the treadmill, but unevenly applied. HD are like surges, but are so few and independent of other types of healing, that spells are once again the prime sources of healing. The benefits of AEDU are there, in a sense, for an individual character if he's the right caster class, but the broader benefits of class balance have been thoroughly purged. The whole beast may be made up of distorted fragments of 3.x, 4e, and d20 in general - but it is still very much in the shape of 2e. Like a dinosaur re-engineered from bird DNA. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
7 Years of D&D Stories? And a "Big Reveal" Coming?
Top