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7 Years of D&D Stories? And a "Big Reveal" Coming?
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<blockquote data-quote="pemerton" data-source="post: 7665260" data-attributes="member: 42582"><p>Yes, there is a balance issue. It may not be fatal; it may not even be very serious (at your table, or at many tables). But it is an issue.</p><p></p><p>In the 4e structure as published, it is enough to roughly balance all the encounter powers for a given class. Even if one is clearly stronger than many others (eg Come and Get It, Compel Action) there is not a balance issue, as it will only be used once per encounter.</p><p></p><p>If you allow X encounter powers per short rest from a list known, you get the issue of spamming the best ones. This was a fairly standard objection to 4e psionics, which works in just this way.</p><p></p><p>In Essentials, for many classes they solved the issue in the opposite way, by granting just one encounter power (eg Power Strike) but allowing X per short rest uses.</p><p></p><p>The 5e Battlemaster's abilities are noticeably less dramatic than many of the 4e ones (especially the strong AoEs like CaGI), so the issue probably doesn't arise so strongly in relation to them. But it would be interesting to know if anyone has seen spamming issues with Battlemasters.</p><p></p><p>This seems to be one of those "matter of degree" things. Because this well of stamina is not connected to any other aspects of the game that seem to model stamina (eg hp, fatigue rules, STR checks, Athletics skill, etc), it seems to me pretty obviously metagame. At which point the choice between a pool of uses, and a pool of one-use-each abilities, looks like a gameplay issue rather than a verisimilitude issue.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7665260, member: 42582"] Yes, there is a balance issue. It may not be fatal; it may not even be very serious (at your table, or at many tables). But it is an issue. In the 4e structure as published, it is enough to roughly balance all the encounter powers for a given class. Even if one is clearly stronger than many others (eg Come and Get It, Compel Action) there is not a balance issue, as it will only be used once per encounter. If you allow X encounter powers per short rest from a list known, you get the issue of spamming the best ones. This was a fairly standard objection to 4e psionics, which works in just this way. In Essentials, for many classes they solved the issue in the opposite way, by granting just one encounter power (eg Power Strike) but allowing X per short rest uses. The 5e Battlemaster's abilities are noticeably less dramatic than many of the 4e ones (especially the strong AoEs like CaGI), so the issue probably doesn't arise so strongly in relation to them. But it would be interesting to know if anyone has seen spamming issues with Battlemasters. This seems to be one of those "matter of degree" things. Because this well of stamina is not connected to any other aspects of the game that seem to model stamina (eg hp, fatigue rules, STR checks, Athletics skill, etc), it seems to me pretty obviously metagame. At which point the choice between a pool of uses, and a pool of one-use-each abilities, looks like a gameplay issue rather than a verisimilitude issue. [/QUOTE]
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7 Years of D&D Stories? And a "Big Reveal" Coming?
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