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7 Years of D&D Stories? And a "Big Reveal" Coming?
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<blockquote data-quote="Iosue" data-source="post: 7665494" data-attributes="member: 6680772"><p>I'm not quite keeping up with the thread velocity, but wanted to respond to this.</p><p></p><p></p><p>I like it, personally. While structured slightly different (class based vs weapon based or universal standard) it is essentially the same as in 4e and 5e respectively.</p><p></p><p></p><p></p><p>It's a "devil's in the details" kinda thing, IMO. I think that on the ground, there's a HUGE difference. If I'm coming from my friends game where I get Inspiration for giving him the giggles and I play in your game where Inspiration is based on creating complications, that's a huge adjustment to make. But in the aggregate, the style of play is roughly the same: Inspiration distributed as a metagame resource based on a standard decided by the DM/Group. It would, after all, be a similar big adjustment were I to go to a game where the DM gives Inspiration for giving good role-play "in character".</p><p></p><p></p><p>If we're talking LotR movies, I agree. Party vs. Goblins and Cave Troll. Party vs. Uruks and Lurtz. Party vs Many, Many Uruks and Many Lurtz-level captains. Party vs. Orcs and Witch-King. Party vs. Orcs, Trolls, and Sauron.</p><p></p><p>For me this is one of those through-lines from 4e. 4e introduced the concept of Solo monster, often accompanied by lieutenants and minions. 5e foregrounds that approach with the Legendary distinction and Lair actions.</p><p></p><p></p><p>I apologize for missing that when you first post it, as it answers my question very well! And I think I would have 100% agreed with you. In fact, I think it is indeed likely that they had some research that suggested that. But then, I'm of the opinion that even when I can't bring myself to personally like some of WotC's past decisions, I find it hard to fault them for making those decisions. There is a part of me, in my heart of hearts (perhaps not entirely rational!), that looks at 3e as a complete and utter betrayal. And to be honest, even if it had been 5e that came out at that time, would have felt the same. (One might say there's a part of me that's VERY attached to descending AC and AD&D's classic Saving Throws.) But I try to look at it from their point of view, their decisions make sense. Even when I don't personally like it, even when those decisions look, in hindsight, to be wrong, I can see how why WotC might go the way they did.</p><p></p><p></p><p></p><p>I too, find some of the rhetoric as taking things too personally -- "turn their backs on", or "fired the fanbase", or even as I wrote above, "complete and utter betrayal." Those might be perfectly understandable personal reactions, but not indicative of sober assessment.</p><p></p><p>OTOH, I don't find "breaking with tradition" necessarily in the same vein. "Turn their back on tradition", yes, definitely. But breaking with tradition is something every edition does to some extent -- and that extent is the question. IMO (but perhaps not yours, and I respect that), it is no more normative to say 4e broke with tradition -- possibly too far for at least a significant minority -- than it would be to say that 4e pushed the envelope too far, with pushing the envelope being just the phrase the 4e designers used for their process. I don't think it can be denied that 4e tried to innovate. Innovation is a double-edged sword -- sometimes it works, sometimes it comes back to bite you. Where I agree with Mercurius is 4e's innovation was not palatable for some people in a non-specific, additive, emotional way. While technically the blame for that falls on the innovator (WotC), I do not view that as doing wrong, anymore than Gary Gygax did wrong by not presenting D&D in a way that appealed to Ken St. Andre.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>Also agreed.</p></blockquote><p></p>
[QUOTE="Iosue, post: 7665494, member: 6680772"] I'm not quite keeping up with the thread velocity, but wanted to respond to this. I like it, personally. While structured slightly different (class based vs weapon based or universal standard) it is essentially the same as in 4e and 5e respectively. It's a "devil's in the details" kinda thing, IMO. I think that on the ground, there's a HUGE difference. If I'm coming from my friends game where I get Inspiration for giving him the giggles and I play in your game where Inspiration is based on creating complications, that's a huge adjustment to make. But in the aggregate, the style of play is roughly the same: Inspiration distributed as a metagame resource based on a standard decided by the DM/Group. It would, after all, be a similar big adjustment were I to go to a game where the DM gives Inspiration for giving good role-play "in character". If we're talking LotR movies, I agree. Party vs. Goblins and Cave Troll. Party vs. Uruks and Lurtz. Party vs Many, Many Uruks and Many Lurtz-level captains. Party vs. Orcs and Witch-King. Party vs. Orcs, Trolls, and Sauron. For me this is one of those through-lines from 4e. 4e introduced the concept of Solo monster, often accompanied by lieutenants and minions. 5e foregrounds that approach with the Legendary distinction and Lair actions. I apologize for missing that when you first post it, as it answers my question very well! And I think I would have 100% agreed with you. In fact, I think it is indeed likely that they had some research that suggested that. But then, I'm of the opinion that even when I can't bring myself to personally like some of WotC's past decisions, I find it hard to fault them for making those decisions. There is a part of me, in my heart of hearts (perhaps not entirely rational!), that looks at 3e as a complete and utter betrayal. And to be honest, even if it had been 5e that came out at that time, would have felt the same. (One might say there's a part of me that's VERY attached to descending AC and AD&D's classic Saving Throws.) But I try to look at it from their point of view, their decisions make sense. Even when I don't personally like it, even when those decisions look, in hindsight, to be wrong, I can see how why WotC might go the way they did. I too, find some of the rhetoric as taking things too personally -- "turn their backs on", or "fired the fanbase", or even as I wrote above, "complete and utter betrayal." Those might be perfectly understandable personal reactions, but not indicative of sober assessment. OTOH, I don't find "breaking with tradition" necessarily in the same vein. "Turn their back on tradition", yes, definitely. But breaking with tradition is something every edition does to some extent -- and that extent is the question. IMO (but perhaps not yours, and I respect that), it is no more normative to say 4e broke with tradition -- possibly too far for at least a significant minority -- than it would be to say that 4e pushed the envelope too far, with pushing the envelope being just the phrase the 4e designers used for their process. I don't think it can be denied that 4e tried to innovate. Innovation is a double-edged sword -- sometimes it works, sometimes it comes back to bite you. Where I agree with Mercurius is 4e's innovation was not palatable for some people in a non-specific, additive, emotional way. While technically the blame for that falls on the innovator (WotC), I do not view that as doing wrong, anymore than Gary Gygax did wrong by not presenting D&D in a way that appealed to Ken St. Andre. Agreed. Also agreed. [/QUOTE]
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