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7 Years of D&D Stories? And a "Big Reveal" Coming?
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<blockquote data-quote="Imaro" data-source="post: 7665499" data-attributes="member: 48965"><p>First, it was one of many things that turned me and my group away from 4e... I never said it was the only thing or that it "wrecked the game for me"... just want to keep things in perspective here... I reiterate there were numerous things and their implementation in 4e that ultimately caused me to become dissatisfied with the game.</p><p></p><p>To answer your question... I honestly don't follow your logic... Why would one be able to trade in Combat Surge (I'm going to assume you mean Action Surge here???) or Second Wind (which states specifically that this is a limited well of stamina that does one specific thing) for more combat superiority dice... they are different abilities which I assume require not just stamina but also different training... this is further backed up by the fact that anyone can learn maneuvers and gain superiority dice through a feat... but one cannot learn action surge or second wind in the same way... </p><p></p><p>As an example to further clarify the point I am making here... cycling increases your overall stamina but you can't decide to trade in your cycling stamina and expect to run a marathon without ever having jogged. You need further training and building up your stamina within the realm of running to specifically do that... while they both require stamina they are two different things. </p><p></p><p>On the other hand 4e tells me that two abilities that are supposed to be the same type somehow have specific, finite, individual reserves of stamina (unless I am a Slayer then for some reason I can actually do the same maneuver more than once... go figure) that only allow each of them to ever be performed once until I rest for 5 mins or more... regardless of how many of these other maneuvers I can still perform... </p><p></p><p>Yeah sorry mechanics, implementation and how they correlate with the fiction are different.</p><p></p><p></p><p></p><p>And again... they are different mechanical models, there is no inconsistency in liking how maneuvers were modeled in one but not the other... no matter how hard you stretch to try and create one.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7665499, member: 48965"] First, it was one of many things that turned me and my group away from 4e... I never said it was the only thing or that it "wrecked the game for me"... just want to keep things in perspective here... I reiterate there were numerous things and their implementation in 4e that ultimately caused me to become dissatisfied with the game. To answer your question... I honestly don't follow your logic... Why would one be able to trade in Combat Surge (I'm going to assume you mean Action Surge here???) or Second Wind (which states specifically that this is a limited well of stamina that does one specific thing) for more combat superiority dice... they are different abilities which I assume require not just stamina but also different training... this is further backed up by the fact that anyone can learn maneuvers and gain superiority dice through a feat... but one cannot learn action surge or second wind in the same way... As an example to further clarify the point I am making here... cycling increases your overall stamina but you can't decide to trade in your cycling stamina and expect to run a marathon without ever having jogged. You need further training and building up your stamina within the realm of running to specifically do that... while they both require stamina they are two different things. On the other hand 4e tells me that two abilities that are supposed to be the same type somehow have specific, finite, individual reserves of stamina (unless I am a Slayer then for some reason I can actually do the same maneuver more than once... go figure) that only allow each of them to ever be performed once until I rest for 5 mins or more... regardless of how many of these other maneuvers I can still perform... Yeah sorry mechanics, implementation and how they correlate with the fiction are different. And again... they are different mechanical models, there is no inconsistency in liking how maneuvers were modeled in one but not the other... no matter how hard you stretch to try and create one. [/QUOTE]
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