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7 Years of D&D Stories? And a "Big Reveal" Coming?
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<blockquote data-quote="pemerton" data-source="post: 7665525" data-attributes="member: 42582"><p>Pointing to the fact that they are recovered by a rest doesn't point to anything different from 4e, where encounter powers are also recovered by a rest.</p><p></p><p>So I assumed that you were pointing to the fact that they are "pooled" rather than "siloed". And with that in mind, I said they seem pretty metagame to me, because they do not connect to other aspect of the game that model stamina depletion (such as action surges, second wind, hit point loss, exhaustion rules, etc).</p><p></p><p>That doesn't mean they have to seem metagame to you. You may have some understanding of human exertion which means that tripping people wears you out in a different way from action surging. Or there may be some broader contextual feature, perhaps along the lines that [MENTION=996]Tony Vargas[/MENTION] has been pointing to, that makes a difference.</p><p></p><p>But why does the fighter forget the training after 2 or 6 or however many goes, until s/he rests for an hour?</p><p></p><p>Or if the fighter remembers the training, why can't s/he repurpose the Wheeties she ate for breakfast intending to power up her action surges to power up some superiority dice instead?</p><p></p><p>See, I just don't feel the force of either of these sentences. In respect of the first, I don't really get the notion of a "trained reserve" - I don't know what it is meant to be, in the fiction. In real life I don't have one set of "jogging reserves" and another set of "cycling reserves" and another set of "skipping reserves" - if doing one of those things wears me out and leaves me wanting to rest, then I am tired per se.</p><p></p><p>It's true that if I have tired arms from (say) carrying a heavy load, then I may still be able to run - because the muscles in my arms are worn out but the muscles in my legs are not. But I don't really see how this works when I compare superiority dice to action surge - my arms are too tired to try and disarm my enemy, but not too tired to attack twice as hard as I normally do?</p><p></p><p>These are the reasons why, for me, I see all these rationing mechanics as metagame devices.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7665525, member: 42582"] Pointing to the fact that they are recovered by a rest doesn't point to anything different from 4e, where encounter powers are also recovered by a rest. So I assumed that you were pointing to the fact that they are "pooled" rather than "siloed". And with that in mind, I said they seem pretty metagame to me, because they do not connect to other aspect of the game that model stamina depletion (such as action surges, second wind, hit point loss, exhaustion rules, etc). That doesn't mean they have to seem metagame to you. You may have some understanding of human exertion which means that tripping people wears you out in a different way from action surging. Or there may be some broader contextual feature, perhaps along the lines that [MENTION=996]Tony Vargas[/MENTION] has been pointing to, that makes a difference. But why does the fighter forget the training after 2 or 6 or however many goes, until s/he rests for an hour? Or if the fighter remembers the training, why can't s/he repurpose the Wheeties she ate for breakfast intending to power up her action surges to power up some superiority dice instead? See, I just don't feel the force of either of these sentences. In respect of the first, I don't really get the notion of a "trained reserve" - I don't know what it is meant to be, in the fiction. In real life I don't have one set of "jogging reserves" and another set of "cycling reserves" and another set of "skipping reserves" - if doing one of those things wears me out and leaves me wanting to rest, then I am tired per se. It's true that if I have tired arms from (say) carrying a heavy load, then I may still be able to run - because the muscles in my arms are worn out but the muscles in my legs are not. But I don't really see how this works when I compare superiority dice to action surge - my arms are too tired to try and disarm my enemy, but not too tired to attack twice as hard as I normally do? These are the reasons why, for me, I see all these rationing mechanics as metagame devices. [/QUOTE]
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