Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
7 Years of D&D Stories? And a "Big Reveal" Coming?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 7665576" data-attributes="member: 7635"><p>I didn't. I saw columns of powers that read like math problems: "Ability A vs Defense B, Hit: do XdY + A damage and add condition Z" I saw fancy names, but I had no idea what a "steel serpent strike" was (or why I could do it only once in an encounter) nor did I get what exactly was happening when the wizard cast "darkening flame" (save for that strip of italic text). While there were some details you could suss out with practice (like attacks that hit reflex vs AC) unfortunately everything (swinging a sword, casting a spell, or summoning angels) all fell into that same format, which made them all look like similar actions. </p><p></p><p>Come essentials, they put a little blurb above most powers that "described" the power in action (better than the often concise italics did). That was better, but it was a return to whole language (with a power-block summary below). </p><p></p><p>4e's greatest failing, imho, isn't powers or such, but the fact that they allowed stat blocks to stand in for description. Be it powers, monsters, or magic items, WotC produced dozens of books that read like catalogs of color-coded jargon that only showed numbers and forced the reader to make them fiction. Rather than balance the two, they let one stand in for the other, and it created an illusion that the numbers were the only important thing about them.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7665576, member: 7635"] I didn't. I saw columns of powers that read like math problems: "Ability A vs Defense B, Hit: do XdY + A damage and add condition Z" I saw fancy names, but I had no idea what a "steel serpent strike" was (or why I could do it only once in an encounter) nor did I get what exactly was happening when the wizard cast "darkening flame" (save for that strip of italic text). While there were some details you could suss out with practice (like attacks that hit reflex vs AC) unfortunately everything (swinging a sword, casting a spell, or summoning angels) all fell into that same format, which made them all look like similar actions. Come essentials, they put a little blurb above most powers that "described" the power in action (better than the often concise italics did). That was better, but it was a return to whole language (with a power-block summary below). 4e's greatest failing, imho, isn't powers or such, but the fact that they allowed stat blocks to stand in for description. Be it powers, monsters, or magic items, WotC produced dozens of books that read like catalogs of color-coded jargon that only showed numbers and forced the reader to make them fiction. Rather than balance the two, they let one stand in for the other, and it created an illusion that the numbers were the only important thing about them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
7 Years of D&D Stories? And a "Big Reveal" Coming?
Top