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7 Years of D&D Stories? And a "Big Reveal" Coming?
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<blockquote data-quote="Remathilis" data-source="post: 7665591" data-attributes="member: 7635"><p>As I just responded to Pemerton above, the devil is in the presentation. </p><p></p><p>Lets look at three examples: Channel Divinity (Cleric), Ray of Frost (Wizard Spell) and Maneuvering Attack (Battlemaster Maneuver). </p><p></p><p>[sblock=Turn Undead][ATTACH]67608[/ATTACH][/sblock]</p><p>[sblock=Maneuvers][ATTACH]67609[/ATTACH][/sblock]</p><p>[sblock=Ray of Frost][ATTACH]67610[/ATTACH][/sblock]</p><p></p><p>Notice: the 4e verison formats them all the same; as powers. They rely on jargon (burst 2, slowed, shift) rather than explaining the effect in natural language (30 ft radius, reduce speed 10 ft, move without provoking an opportunity attack). While the 5e version is a bit vague on description, it clearly spells out the intent (especially true of Turn Undead, which 4e treats like a regular attack power, complete with damage)</p><p></p><p>By using natural language, I can easily understand the ability without reading the power block and trying to determine its use by deducing that "pushed a number of square" supposed to represent "must spend its turns fleeing". Moreover, it doesn't look like if I blotted out the italic text and changed the class name headers, the 4e versions could be swapped around without anyone being the wiser. </p><p></p><p>It might be a preference thing (and I don't expect everyone to agree) but it has everything to do with the fact I can look the 5e versions and tell they are form different classes using different resolution mechanics, whereas the 4e versions are all cut from the same mold and resolve using the same mechanic; the very definition of samey.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7665591, member: 7635"] As I just responded to Pemerton above, the devil is in the presentation. Lets look at three examples: Channel Divinity (Cleric), Ray of Frost (Wizard Spell) and Maneuvering Attack (Battlemaster Maneuver). [sblock=Turn Undead][ATTACH=CONFIG]67608[/ATTACH][/sblock] [sblock=Maneuvers][ATTACH=CONFIG]67609[/ATTACH][/sblock] [sblock=Ray of Frost][ATTACH=CONFIG]67610[/ATTACH][/sblock] Notice: the 4e verison formats them all the same; as powers. They rely on jargon (burst 2, slowed, shift) rather than explaining the effect in natural language (30 ft radius, reduce speed 10 ft, move without provoking an opportunity attack). While the 5e version is a bit vague on description, it clearly spells out the intent (especially true of Turn Undead, which 4e treats like a regular attack power, complete with damage) By using natural language, I can easily understand the ability without reading the power block and trying to determine its use by deducing that "pushed a number of square" supposed to represent "must spend its turns fleeing". Moreover, it doesn't look like if I blotted out the italic text and changed the class name headers, the 4e versions could be swapped around without anyone being the wiser. It might be a preference thing (and I don't expect everyone to agree) but it has everything to do with the fact I can look the 5e versions and tell they are form different classes using different resolution mechanics, whereas the 4e versions are all cut from the same mold and resolve using the same mechanic; the very definition of samey. [/QUOTE]
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7 Years of D&D Stories? And a "Big Reveal" Coming?
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