Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
7 Years of D&D Stories? And a "Big Reveal" Coming?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7665757" data-attributes="member: 42582"><p>For me none of this is a failing.</p><p></p><p>When I buy an RPG system, I want the system to generate good play experiences. When I am <em>reading</em> the system, I don't want descriptions of fictional events the designer is imagining - I want clear mechanics which I can see producing the desired fictional events in play.</p><p></p><p>When I read, for instance, the deathlock wight's Horrific Visage ability, I see a fear attack vs Will in a blast that inflicts damage and pushes its targets: and I can see that, in play, this will model the wight looking at its enemies (because it is a blast and not a burst, it has facing), which causes them physical shock (untyped damage) and causes them to recoil in horror (push). In play it worked just like this, and one of the PCs even stepped backwards into a pit (but was saved because the PCs had roped together).</p><p></p><p>I'm not seeing the radical difference that you are.</p><p></p><p>The three 5e abilities all have much the same format: a heading, with a couple of paragraphs beneath them. For reasons that aren't very clear, "channel divinity" precedes "turn undead" whereas "evocation cantrip" is placed underneath "ray of frost", but both seem to be keyword classifications of some sort.</p><p></p><p>There is also plenty of jargon in the 5e text: "Wisdom saving throw", "ranged spell attack", "reaction", "opportunity attack", possibly even "holy symbol" - I can't tell from the description whether that is mere flavour text, or whether the cleric PC actually has to possess a special piece of equipment; whereas the Implement keyword in the 4e Turn Undead power sends me to a clear bit of rules text that spells this out. </p><p></p><p>To me, this is like saying that weapons are indistinguishable from spell scrolls because both are put on equipment lists with gp values next to them; or because both are described using words.</p><p></p><p>It really does not resonate with me. Looking at pages 25 and 31 of the 5e Basic PDF, the fighting styles are formatted just the same as the wizard abilities like Sculpt Spell and Empowered Evocation. Does this mean that protecting someone with your shield is indistinguishable from casting a strong spell? That would be bizarre to me - in working out what is going on with those abilities, you wouldn't ignore that one is a fighter ability about protecting with a shield, the other a wizard ability about manipulating magic.</p><p></p><p>So why, in reading a 4e power, would you ignore that one is a melee weapon attack and another a ranged implement attack? That one does cold damage and the other does not? etc.</p><p></p><p>I mean, both weapons and spells in 5e do hp damage - does that make them indistinguishable? Both spells and bows have their ranges specified in feet - does that make them indistinguishable? I really find this claim very hard to unpack.</p><p></p><p>No. The mechanical expression in 4e for a fighter attacking with a longsword is a STR attack using a weapon vs AC. The mechanical expression in 4e for a wizard attacking with ray of frost is an INT attack vs Fort, perhaps using an implement. And the damage is typed as cold. Those aren't the same mechanical expression.</p><p></p><p>Huh? Ray of frost involves making an attack roll, just like attacking with a sword. It's the same mechanical system, only because it is a "spell attack" it uses the characeter's "spellcasting ability modifier" (another piece of jargon) rather than DEX (which is what a ranged attack - another piece of jargon - would normally use).</p><p></p><p>Also, none of this is in the descriptions you posted. For instance, Ray of Frost doesn't describe itself as a magical effect (and it is does not involve a spell slot). To know that it is a magical effect, you have to see that it is on a list of spells. That's not very different, to my mind, from reading the description of the wizard class in the 4e PHB and seeing that it is a spell-caster.</p><p></p><p>No more than the similarity of rolling an attack to hit with Ray of Frost or a bow - both attack AC, both use the same system, both use the same rules for rolling and applying damage, the main difference is that they use different stats.</p><p></p><p>I still don't think Ray of Frost in 5e is very similar to a bow attack, just because they are resolved in much the same way. Presumably I could use the former but not the latter to freeze a puddle, just as I might in 4e.</p><p></p><p>See, when I read an ability called "turn undead" that says that creatures hit by the attack are pushed a certain distance and then immobilised, I can see the fiction quite clearly: the cleric drives back the undead, who cower in awe of the divine grace (this is reinforced by the fact that the cleric's CHA boosts the distance s/he drives the undead back).</p><p></p><p>Huh? One is a radiant attack that targets undead and drives the back, one a ranged attack that deals cold damage and slows its target, and one is a melee weapon attack that allows an adjacent ally to manoeuvre.</p><p></p><p>The first is obviously some sort of turn or rebuke undead effect, the second is obviousy some sort of cold or ice bolt, and the third is obviously some sort of melee attack. The turn effect could be given to an invoker as much as a cleric, the cold-bolt to a sorcerer as much as a wizard, the melee attack to a warlord as much as a fighter. But this only tells us that some classes have overlapping schticks. In AD&D paladins as well as fighters can disarm and wear heavy armour; in 5e more than one class can Cure Wounds or Raise the Dead!</p><p></p><p>Huh? How can you tell what class has Ray of Frost: it could be a cleric of winter, a sorcerer, a wizard, even perhaps a warlock that blast people with the chill of deep space.</p><p></p><p>How can you tell the manoeuvre isn't a thief ability? Only because you know, as a piece of technical jargon, that superiority dice are a fighter mechanic.</p><p></p><p>How can you tell that the turning undead isn't a paladin ability (which it was in AD&D)?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7665757, member: 42582"] For me none of this is a failing. When I buy an RPG system, I want the system to generate good play experiences. When I am [I]reading[/I] the system, I don't want descriptions of fictional events the designer is imagining - I want clear mechanics which I can see producing the desired fictional events in play. When I read, for instance, the deathlock wight's Horrific Visage ability, I see a fear attack vs Will in a blast that inflicts damage and pushes its targets: and I can see that, in play, this will model the wight looking at its enemies (because it is a blast and not a burst, it has facing), which causes them physical shock (untyped damage) and causes them to recoil in horror (push). In play it worked just like this, and one of the PCs even stepped backwards into a pit (but was saved because the PCs had roped together). I'm not seeing the radical difference that you are. The three 5e abilities all have much the same format: a heading, with a couple of paragraphs beneath them. For reasons that aren't very clear, "channel divinity" precedes "turn undead" whereas "evocation cantrip" is placed underneath "ray of frost", but both seem to be keyword classifications of some sort. There is also plenty of jargon in the 5e text: "Wisdom saving throw", "ranged spell attack", "reaction", "opportunity attack", possibly even "holy symbol" - I can't tell from the description whether that is mere flavour text, or whether the cleric PC actually has to possess a special piece of equipment; whereas the Implement keyword in the 4e Turn Undead power sends me to a clear bit of rules text that spells this out. To me, this is like saying that weapons are indistinguishable from spell scrolls because both are put on equipment lists with gp values next to them; or because both are described using words. It really does not resonate with me. Looking at pages 25 and 31 of the 5e Basic PDF, the fighting styles are formatted just the same as the wizard abilities like Sculpt Spell and Empowered Evocation. Does this mean that protecting someone with your shield is indistinguishable from casting a strong spell? That would be bizarre to me - in working out what is going on with those abilities, you wouldn't ignore that one is a fighter ability about protecting with a shield, the other a wizard ability about manipulating magic. So why, in reading a 4e power, would you ignore that one is a melee weapon attack and another a ranged implement attack? That one does cold damage and the other does not? etc. I mean, both weapons and spells in 5e do hp damage - does that make them indistinguishable? Both spells and bows have their ranges specified in feet - does that make them indistinguishable? I really find this claim very hard to unpack. No. The mechanical expression in 4e for a fighter attacking with a longsword is a STR attack using a weapon vs AC. The mechanical expression in 4e for a wizard attacking with ray of frost is an INT attack vs Fort, perhaps using an implement. And the damage is typed as cold. Those aren't the same mechanical expression. Huh? Ray of frost involves making an attack roll, just like attacking with a sword. It's the same mechanical system, only because it is a "spell attack" it uses the characeter's "spellcasting ability modifier" (another piece of jargon) rather than DEX (which is what a ranged attack - another piece of jargon - would normally use). Also, none of this is in the descriptions you posted. For instance, Ray of Frost doesn't describe itself as a magical effect (and it is does not involve a spell slot). To know that it is a magical effect, you have to see that it is on a list of spells. That's not very different, to my mind, from reading the description of the wizard class in the 4e PHB and seeing that it is a spell-caster. No more than the similarity of rolling an attack to hit with Ray of Frost or a bow - both attack AC, both use the same system, both use the same rules for rolling and applying damage, the main difference is that they use different stats. I still don't think Ray of Frost in 5e is very similar to a bow attack, just because they are resolved in much the same way. Presumably I could use the former but not the latter to freeze a puddle, just as I might in 4e. See, when I read an ability called "turn undead" that says that creatures hit by the attack are pushed a certain distance and then immobilised, I can see the fiction quite clearly: the cleric drives back the undead, who cower in awe of the divine grace (this is reinforced by the fact that the cleric's CHA boosts the distance s/he drives the undead back). Huh? One is a radiant attack that targets undead and drives the back, one a ranged attack that deals cold damage and slows its target, and one is a melee weapon attack that allows an adjacent ally to manoeuvre. The first is obviously some sort of turn or rebuke undead effect, the second is obviousy some sort of cold or ice bolt, and the third is obviously some sort of melee attack. The turn effect could be given to an invoker as much as a cleric, the cold-bolt to a sorcerer as much as a wizard, the melee attack to a warlord as much as a fighter. But this only tells us that some classes have overlapping schticks. In AD&D paladins as well as fighters can disarm and wear heavy armour; in 5e more than one class can Cure Wounds or Raise the Dead! Huh? How can you tell what class has Ray of Frost: it could be a cleric of winter, a sorcerer, a wizard, even perhaps a warlock that blast people with the chill of deep space. How can you tell the manoeuvre isn't a thief ability? Only because you know, as a piece of technical jargon, that superiority dice are a fighter mechanic. How can you tell that the turning undead isn't a paladin ability (which it was in AD&D)? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
7 Years of D&D Stories? And a "Big Reveal" Coming?
Top