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General Tabletop Discussion
*Dungeons & Dragons
7 Years of D&D Stories? And a "Big Reveal" Coming?
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<blockquote data-quote="pemerton" data-source="post: 7665777" data-attributes="member: 42582"><p>While I see your point (!), it is a nearly 800-post thread that's been running for nearly a fortnight (so over 50 posts per day). A degree of drift is to be expected.</p><p></p><p>I think the broad trajectory of the thread makes sense: it starts with the news of WotC's activities and plans, which leads into a more general discussion of the WotC publishing model, which leads to a comparison of approaches over time. This then leads to a consideration of successful vs unsuccessful models, which unsurprisingly produces edition-comparisons. Those comparisons then become a topic of conversation in their own right - what is it about different editions that pertains to their market success or failure, how (if at all) is this connected to the "tradition" or "history" of D&D, and how do various design minutiae (mechanical details, formatting etc) relate to bigger issues of "feel" or "play experience"? And how does this, in turn, feed into the market success of published books that use one or another system design?</p><p></p><p>As far as I know, the big reveal remain unrevealed.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7665777, member: 42582"] While I see your point (!), it is a nearly 800-post thread that's been running for nearly a fortnight (so over 50 posts per day). A degree of drift is to be expected. I think the broad trajectory of the thread makes sense: it starts with the news of WotC's activities and plans, which leads into a more general discussion of the WotC publishing model, which leads to a comparison of approaches over time. This then leads to a consideration of successful vs unsuccessful models, which unsurprisingly produces edition-comparisons. Those comparisons then become a topic of conversation in their own right - what is it about different editions that pertains to their market success or failure, how (if at all) is this connected to the "tradition" or "history" of D&D, and how do various design minutiae (mechanical details, formatting etc) relate to bigger issues of "feel" or "play experience"? And how does this, in turn, feed into the market success of published books that use one or another system design? As far as I know, the big reveal remain unrevealed. [/QUOTE]
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7 Years of D&D Stories? And a "Big Reveal" Coming?
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