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7 Years of D&D Stories? And a "Big Reveal" Coming?
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<blockquote data-quote="Sadras" data-source="post: 7665804" data-attributes="member: 6688277"><p>No, however my gaming experience with D&D of over 25 years should count for something, especially on how players react. The fear of damage is only relevant if the damage is significant, otherwise there is a lack of choice - that is where the mechanics fail and as a result that power. So it is only interesting in the right circumstances. </p><p></p><p>Furthermore, one does not require a Chained Cambion <em>Mind Shackles</em> to bring about the choice of callousness or the protection of an ally. Those PC actions can be evoked with general encounters, which makes the power even less special. </p><p></p><p></p><p></p><p>Yes, but be fair, just like you read the description about the chained cambion so to you must read about the Kyton.</p><p></p><p>The below is just an excerpt.</p><p></p><p><em> "...seek ecstasy through pain in the form of deliberate and violent self-transformation, adhering to the belief that by altering the physical and spiritual matter that makes up their form, they can reach a state of perfect being. Removing aspects of themselves and replacing them with more desirable or powerful pieces one at a time, kytons believe that experiences of heightened emotion and sensation (typically in the forms of terror and pain) lead to greater states of awareness and existence." </em></p><p><em></em></p><p><em>"By drawing strength from its new grafts, a kyton grows and becomes both stronger and more terrible to behold. Thus, weaker kytons resemble the mortal creatures they once were, whereas older ones are horrifying patchworks of transplanted material that rarely look like their original forms."</em></p><p><em></em></p><p><em>"Kytons' need to replace parts of themselves with those of stronger mortals puts them in perpetual danger of attacking creatures that are too powerful for them to kill....(snip) Seeing strength in numbers, kytons often attack or trap a mortal victim as a team, hauling the unfortunate soul to the Plane of Shadow, converting their prey into a new kyton or dividing its body and soul among them for grafting and nourishment." </em></p><p></p><p>I find I can draw a wealth of ideas from the above and bring that through when the group of chain devils attack - you might not be able to identify a specific mechanical ability which tears off pieces of a characters body but you can certainly roleplay that into combat, it is much more evocative - imagine a situation where a character (the victim of their attack) is being grappled/pinned by the interlocking chains of two kytons, while the remaining chains are (through attacks, dancing chains) disarming the character, ripping off armour, shredding through the backpack and finally tearing through the character's flesh attempting to dismember him.</p><p></p><p></p><p></p><p>I used the gorechain devil. I liked the gorechain devil.</p><p></p><p></p><p></p><p>For me, the domination aspect is much more engaging as it doesn't rely on a mechanical system that places so much value on the metagame aspect of hit points whereby potentially interesting powers are diluted.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7665804, member: 6688277"] No, however my gaming experience with D&D of over 25 years should count for something, especially on how players react. The fear of damage is only relevant if the damage is significant, otherwise there is a lack of choice - that is where the mechanics fail and as a result that power. So it is only interesting in the right circumstances. Furthermore, one does not require a Chained Cambion [I]Mind Shackles[/I] to bring about the choice of callousness or the protection of an ally. Those PC actions can be evoked with general encounters, which makes the power even less special. Yes, but be fair, just like you read the description about the chained cambion so to you must read about the Kyton. The below is just an excerpt. [I] "...seek ecstasy through pain in the form of deliberate and violent self-transformation, adhering to the belief that by altering the physical and spiritual matter that makes up their form, they can reach a state of perfect being. Removing aspects of themselves and replacing them with more desirable or powerful pieces one at a time, kytons believe that experiences of heightened emotion and sensation (typically in the forms of terror and pain) lead to greater states of awareness and existence." "By drawing strength from its new grafts, a kyton grows and becomes both stronger and more terrible to behold. Thus, weaker kytons resemble the mortal creatures they once were, whereas older ones are horrifying patchworks of transplanted material that rarely look like their original forms." "Kytons' need to replace parts of themselves with those of stronger mortals puts them in perpetual danger of attacking creatures that are too powerful for them to kill....(snip) Seeing strength in numbers, kytons often attack or trap a mortal victim as a team, hauling the unfortunate soul to the Plane of Shadow, converting their prey into a new kyton or dividing its body and soul among them for grafting and nourishment." [/I] I find I can draw a wealth of ideas from the above and bring that through when the group of chain devils attack - you might not be able to identify a specific mechanical ability which tears off pieces of a characters body but you can certainly roleplay that into combat, it is much more evocative - imagine a situation where a character (the victim of their attack) is being grappled/pinned by the interlocking chains of two kytons, while the remaining chains are (through attacks, dancing chains) disarming the character, ripping off armour, shredding through the backpack and finally tearing through the character's flesh attempting to dismember him. I used the gorechain devil. I liked the gorechain devil. For me, the domination aspect is much more engaging as it doesn't rely on a mechanical system that places so much value on the metagame aspect of hit points whereby potentially interesting powers are diluted. [/QUOTE]
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