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*Dungeons & Dragons
7 Years of D&D Stories? And a "Big Reveal" Coming?
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<blockquote data-quote="pemerton" data-source="post: 7665806" data-attributes="member: 42582"><p>I do get a different vibe when I read the 5e Basic PDf compared to the 4e PHB, but it is less inspiring. In relation to Essentials I called it <em>verbiage</em>, and that is probably too pejorative for 5e (which is not as badly overwritten as Essentials, in my view, was).</p><p></p><p>But when it comes to RPGing I really am a "show, don't tell" person. It is the mechanics that show me what the fiction "really" is (or will be). For instantce, p 6 refers to building a "courageous fighter", but until you get Indomitable there is no particular element of fighters that makes the courageous (and in fact the lack of WIS save proficiency points the other way). The description of some example fighters in the opening paragraphs of the class description is fine enough, but there is similar descriptive text in the opening paragraphs of the 4e PHB, and I also have a lot of examples of fantasy warriors that I can bring to mind myself.</p><p></p><p>I don't know what makes you think the damage from the Chained Cambion, either in general or in the encounter in which I used it, was not significant. I can assure you that it absolutely was.</p><p></p><p>By all means post your actual play examples of this!</p><p></p><p>But I don't see why these instances bear upon my point: which was that there was a power which was somewhat opaque, or at least complex, in its text; but that which, in play, manifested itself clearly and brilliantly.</p><p></p><p>I can read stories, too, and imagine how they, or variants of them or derived from them, might be realised in the fiction.</p><p></p><p>But my first thought about your suggested encounter is what mechanics would be used. In particular, how does an assailant (in D&D) rip of armour, tear through an opponent's flesh and then dismember them (without a sword of sharpness or similar ability). It just sounds like hit point damage, which I thought you were deriding.</p><p></p><p>If the dancing chains actually had a mechanical implementation that supported that idea they would be more interesting to me than they currently are!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7665806, member: 42582"] I do get a different vibe when I read the 5e Basic PDf compared to the 4e PHB, but it is less inspiring. In relation to Essentials I called it [I]verbiage[/I], and that is probably too pejorative for 5e (which is not as badly overwritten as Essentials, in my view, was). But when it comes to RPGing I really am a "show, don't tell" person. It is the mechanics that show me what the fiction "really" is (or will be). For instantce, p 6 refers to building a "courageous fighter", but until you get Indomitable there is no particular element of fighters that makes the courageous (and in fact the lack of WIS save proficiency points the other way). The description of some example fighters in the opening paragraphs of the class description is fine enough, but there is similar descriptive text in the opening paragraphs of the 4e PHB, and I also have a lot of examples of fantasy warriors that I can bring to mind myself. I don't know what makes you think the damage from the Chained Cambion, either in general or in the encounter in which I used it, was not significant. I can assure you that it absolutely was. By all means post your actual play examples of this! But I don't see why these instances bear upon my point: which was that there was a power which was somewhat opaque, or at least complex, in its text; but that which, in play, manifested itself clearly and brilliantly. I can read stories, too, and imagine how they, or variants of them or derived from them, might be realised in the fiction. But my first thought about your suggested encounter is what mechanics would be used. In particular, how does an assailant (in D&D) rip of armour, tear through an opponent's flesh and then dismember them (without a sword of sharpness or similar ability). It just sounds like hit point damage, which I thought you were deriding. If the dancing chains actually had a mechanical implementation that supported that idea they would be more interesting to me than they currently are! [/QUOTE]
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