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7 Years of D&D Stories? And a "Big Reveal" Coming?
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<blockquote data-quote="Remathilis" data-source="post: 7665812" data-attributes="member: 7635"><p>I find this a chicken-or-egg dilemma then. </p><p></p><p>Is the dwarf hardy because it has second wind, or does it have second wind because its hardy? Which comes first, the mechanics or the fluff? D&D has traditionally written from a place of fluff first, mechanics support it. Your proposing that the mechanics come first, and then you can hang whatever fluff you want on it. That is a very radically different way of doing things. </p><p></p><p>Lets try an experiment. I have a monster I designed years ago (2008) for my 4e game. I will post its stat-block and nothing else. Describe to me what that monster is. (Hint: Dahlia is the creature's name, not type)</p><p></p><p>[sblock]Dahlia Level 1 Elite Skirmisher</p><p>Tiny fey beast XP 200 each</p><p>Initiative +6 Senses Perception +2; low-light vision</p><p>HP 40; Bloodied 20</p><p>AC 20; Fortitude 15, Reflex 22, Will 17</p><p>Saving Throws +2</p><p>Action Points 1</p><p>Speed 6</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Claw (standard; at-will)</p><p>+3 vs. AC. 1d4+1</p><p><img src="http://www.enworld.org/forum/images/smilies/br.gif" class="smilie" loading="lazy" alt=":branged:" title="Basic Ranged :branged:" data-shortname=":branged:" /> Eyebite (Standard; recharge 56) Arcane, Charm, Psychic</p><p>Ranged 10; +4 vs. Will. 1d6+3 psychic damage and you are invisible to the target until the start of your next turn.</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Undeniable Beauty (immediate interrupt, when Dahlia is targeted by a melee attack; at will)</p><p>+ 3 vs. Will against the attacker; the attacker must target a different creature or end its attack.</p><p><img src="http://www.enworld.org/forum/images/smilies/br.gif" class="smilie" loading="lazy" alt=":branged:" title="Basic Ranged :branged:" data-shortname=":branged:" />Lure of the Wild (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</p><p>Ranged 10; + 3 vs. Will. The target is pulled 5 squares and is dazed (save ends).</p><p>Step Through the Mists (move; encounter)</p><p>Dahlia teleports up to 3 squares.</p><p>Alignment Good Languages Common, Elven</p><p>Skills Acrobatics +9, Athletics +5, Stealth +9</p><p>Str 6 (–2) Dex 18 (+4) Wis 10 (+0)</p><p>Con 12 (+1) Int 14 (+2) Cha 12 (+1)</p><p>Equipment +1 amulet [/sblock]</p><p></p><p>Here is some perfectly good mechanics. Weave me a story.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7665812, member: 7635"] I find this a chicken-or-egg dilemma then. Is the dwarf hardy because it has second wind, or does it have second wind because its hardy? Which comes first, the mechanics or the fluff? D&D has traditionally written from a place of fluff first, mechanics support it. Your proposing that the mechanics come first, and then you can hang whatever fluff you want on it. That is a very radically different way of doing things. Lets try an experiment. I have a monster I designed years ago (2008) for my 4e game. I will post its stat-block and nothing else. Describe to me what that monster is. (Hint: Dahlia is the creature's name, not type) [sblock]Dahlia Level 1 Elite Skirmisher Tiny fey beast XP 200 each Initiative +6 Senses Perception +2; low-light vision HP 40; Bloodied 20 AC 20; Fortitude 15, Reflex 22, Will 17 Saving Throws +2 Action Points 1 Speed 6 :bmelee: Claw (standard; at-will) +3 vs. AC. 1d4+1 :branged: Eyebite (Standard; recharge 56) Arcane, Charm, Psychic Ranged 10; +4 vs. Will. 1d6+3 psychic damage and you are invisible to the target until the start of your next turn. :bmelee: Undeniable Beauty (immediate interrupt, when Dahlia is targeted by a melee attack; at will) + 3 vs. Will against the attacker; the attacker must target a different creature or end its attack. :branged:Lure of the Wild (standard; recharge :6:) Ranged 10; + 3 vs. Will. The target is pulled 5 squares and is dazed (save ends). Step Through the Mists (move; encounter) Dahlia teleports up to 3 squares. Alignment Good Languages Common, Elven Skills Acrobatics +9, Athletics +5, Stealth +9 Str 6 (–2) Dex 18 (+4) Wis 10 (+0) Con 12 (+1) Int 14 (+2) Cha 12 (+1) Equipment +1 amulet [/sblock] Here is some perfectly good mechanics. Weave me a story. [/QUOTE]
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