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70% Of Games End At Lvl 7?
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<blockquote data-quote="Charlaquin" data-source="post: 9715188" data-attributes="member: 6779196"><p>I don’t have any actual data, but my personal experience was that the longest* D&D campaign I’ve ever participated in was a 4e game. We played from 1st level to 11th, and the only reason we stopped was because half the players moved away, and VTTs and video call services were both still in their infancy at the time. But everyone was enjoying the game as much as we had in the beginning if not more, and we would all gladly have kept playing if we could have. I’ve never had a 3e or 5e campaign go that long before losing steam.</p><p></p><p>I think one of the major factors was that most D&D editions have the characters’ capabilities grow so much over the course of their career that what the game is fundamentally about has to change drastically by around mid-level. But 4e avoided that by taking the combat math of the best parts of 3e, and extending that math across 30 levels. 4e doesn’t really have a level after which the characters have access to such world-altering powers that the scope and scale of the narrative have to change. The player and enemy combat numbers kept pace with each other across the whole 30-level spread, and the kinds of game-warping magical effects that dramatically change the nature of challenges were gated behind expensive rituals instead of just limited on a per-day basis.</p><p></p><p>*in terms of delta between party level when the campaign started and party level when the campaign ended</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9715188, member: 6779196"] I don’t have any actual data, but my personal experience was that the longest* D&D campaign I’ve ever participated in was a 4e game. We played from 1st level to 11th, and the only reason we stopped was because half the players moved away, and VTTs and video call services were both still in their infancy at the time. But everyone was enjoying the game as much as we had in the beginning if not more, and we would all gladly have kept playing if we could have. I’ve never had a 3e or 5e campaign go that long before losing steam. I think one of the major factors was that most D&D editions have the characters’ capabilities grow so much over the course of their career that what the game is fundamentally about has to change drastically by around mid-level. But 4e avoided that by taking the combat math of the best parts of 3e, and extending that math across 30 levels. 4e doesn’t really have a level after which the characters have access to such world-altering powers that the scope and scale of the narrative have to change. The player and enemy combat numbers kept pace with each other across the whole 30-level spread, and the kinds of game-warping magical effects that dramatically change the nature of challenges were gated behind expensive rituals instead of just limited on a per-day basis. *in terms of delta between party level when the campaign started and party level when the campaign ended [/QUOTE]
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70% Of Games End At Lvl 7?
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