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*Dungeons & Dragons
70% Of Games End At Lvl 7?
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<blockquote data-quote="Lanefan" data-source="post: 9715224" data-attributes="member: 29398"><p>There's a bunch of reasons why many campaigns don't get much past 7th:</p><p></p><p>--- the campaign simply fails in its very early stages. This can be due to player-DM incompatibility, poor DMing, poor play, lack of commitment, real life interference, or whatever; but I'd posit it's the by-far most common reason for campaigns not reaching high level (or any level, for all that)</p><p>--- the players, the DM, or both just get bored by some key aspect of the campaign - be it the setting, the story arc, the characters, or whatever; something just isn't working, so they decide to scrap it and reboot</p><p>--- dissatisfaction with higher-level play: the PCs become too powerful relative to the world around them, and either the players don't like this type of play or the DM can't keep up with it or both. (this is why we had E6 in the 3e era)</p><p>--- the system itself gets too wobbly. More an issue with 0e and 1e, and usually at more like 9th-ish level rather than 7th, but at a certain point the system just can't take the strain without a crapton of DM finagling. WotC have tried their best to extend this range upwards, with varying results and widely varying opinions about those results.</p><p></p><p>Given all that, I'm surprised as many as 30% of campaigns get beyond 7th.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9715224, member: 29398"] There's a bunch of reasons why many campaigns don't get much past 7th: --- the campaign simply fails in its very early stages. This can be due to player-DM incompatibility, poor DMing, poor play, lack of commitment, real life interference, or whatever; but I'd posit it's the by-far most common reason for campaigns not reaching high level (or any level, for all that) --- the players, the DM, or both just get bored by some key aspect of the campaign - be it the setting, the story arc, the characters, or whatever; something just isn't working, so they decide to scrap it and reboot --- dissatisfaction with higher-level play: the PCs become too powerful relative to the world around them, and either the players don't like this type of play or the DM can't keep up with it or both. (this is why we had E6 in the 3e era) --- the system itself gets too wobbly. More an issue with 0e and 1e, and usually at more like 9th-ish level rather than 7th, but at a certain point the system just can't take the strain without a crapton of DM finagling. WotC have tried their best to extend this range upwards, with varying results and widely varying opinions about those results. Given all that, I'm surprised as many as 30% of campaigns get beyond 7th. [/QUOTE]
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70% Of Games End At Lvl 7?
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