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General Tabletop Discussion
*Dungeons & Dragons
70% Of Games End At Lvl 7?
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<blockquote data-quote="Steampunkette" data-source="post: 9715294" data-attributes="member: 6796468"><p>If we want games to go to 20, more often, then there needs to be 3 major changes:</p><p></p><p>1) Power grading for classes needs to be brought in-line. Quadratic power increase for spellcasters needs to be brought down which mostly means getting rid of some "Classic" spells that we all know are broken.</p><p></p><p>2) Classes need to be restructured to gain interesting options every level. A5e has been decent about this, with social and exploration features added to every class providing new or more certain ways to get around obstacles that don't require someone to cast a spell.</p><p></p><p>3) NPC scaling needs to be reined in, hard. Yes. A dragon isn't much of a challenge as a solo opponent when the party can collectively drop 300 damage in two rounds or less. So address the output issue and stop inflating enemy health and damage to ridiculous numbers to try and compensate.</p><p></p><p>I feel like there needs to be a power-plateau around level 12-13 where after that point the actual output doesn't change much, but the impact does. More ability to affect additional targets, social and exploration functions, etc. </p><p></p><p>Maybe set up a couple of progression styles post-12 for things like "Leadership" versus "Personal Wealth" or something so that different campaign styles can have different progressions beyond that point built into each class. </p><p></p><p>'Cause a lotta Wizards want to train apprentices, but it's not appropriate for every game style. So have a separate progression path where the wizard's just pumping out magic items with ease. Things like that. And a third wizard (necromancer) is gonna wanna raise a big undead army for mass combat stuff so have a mass combat progression as well.</p><p></p><p>I dunno. Probably a bridge too far.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9715294, member: 6796468"] If we want games to go to 20, more often, then there needs to be 3 major changes: 1) Power grading for classes needs to be brought in-line. Quadratic power increase for spellcasters needs to be brought down which mostly means getting rid of some "Classic" spells that we all know are broken. 2) Classes need to be restructured to gain interesting options every level. A5e has been decent about this, with social and exploration features added to every class providing new or more certain ways to get around obstacles that don't require someone to cast a spell. 3) NPC scaling needs to be reined in, hard. Yes. A dragon isn't much of a challenge as a solo opponent when the party can collectively drop 300 damage in two rounds or less. So address the output issue and stop inflating enemy health and damage to ridiculous numbers to try and compensate. I feel like there needs to be a power-plateau around level 12-13 where after that point the actual output doesn't change much, but the impact does. More ability to affect additional targets, social and exploration functions, etc. Maybe set up a couple of progression styles post-12 for things like "Leadership" versus "Personal Wealth" or something so that different campaign styles can have different progressions beyond that point built into each class. 'Cause a lotta Wizards want to train apprentices, but it's not appropriate for every game style. So have a separate progression path where the wizard's just pumping out magic items with ease. Things like that. And a third wizard (necromancer) is gonna wanna raise a big undead army for mass combat stuff so have a mass combat progression as well. I dunno. Probably a bridge too far. [/QUOTE]
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70% Of Games End At Lvl 7?
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