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General Tabletop Discussion
*Dungeons & Dragons
70% Of Games End At Lvl 7?
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<blockquote data-quote="Staffan" data-source="post: 9715456" data-attributes="member: 907"><p>I'm pretty sure I've seen one of the 5e devs (probably Mearls) discuss the way they planned out levels. Basically, levels 1 and 2 are tutorial levels. That's why they require so few XP, and why important class and sub-class features come online at various times from level 1 to 3. After that you get your first ability boost at level 4, and at level 5 you hit tier 2 which usually comes with some sweet stuff like 3rd level spells or extra attack – not to mention increased proficiency bonus. Then things plod on until about level 10 or 11, after which the XP table accelerates and you get increasingly powerful but limited stuff (at least spellcasters – note that it takes a long time before you get a second 6th level spell, and any spell recovery ability (Arcane Recovery, Pact Magic, whatever the Druid of the Land ability is called, converting Sorcery points to spell slots) is usually limited to spells of level 5 or less). They also expected people to start campaigns at level 3 when they have experienced players.</p><p></p><p>However, they never actually cover this structure in the DMG, so you kind of have to figure it out on your own.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9715456, member: 907"] I'm pretty sure I've seen one of the 5e devs (probably Mearls) discuss the way they planned out levels. Basically, levels 1 and 2 are tutorial levels. That's why they require so few XP, and why important class and sub-class features come online at various times from level 1 to 3. After that you get your first ability boost at level 4, and at level 5 you hit tier 2 which usually comes with some sweet stuff like 3rd level spells or extra attack – not to mention increased proficiency bonus. Then things plod on until about level 10 or 11, after which the XP table accelerates and you get increasingly powerful but limited stuff (at least spellcasters – note that it takes a long time before you get a second 6th level spell, and any spell recovery ability (Arcane Recovery, Pact Magic, whatever the Druid of the Land ability is called, converting Sorcery points to spell slots) is usually limited to spells of level 5 or less). They also expected people to start campaigns at level 3 when they have experienced players. However, they never actually cover this structure in the DMG, so you kind of have to figure it out on your own. [/QUOTE]
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70% Of Games End At Lvl 7?
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