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General Tabletop Discussion
*Dungeons & Dragons
70% Of Games End At Lvl 7?
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<blockquote data-quote="bloodtide" data-source="post: 9715467" data-attributes="member: 6684958"><p>This is accurate. But it is more then just character level.</p><p></p><p>Time-- an average game will take at least a couple months to get to around 7th level, Assuming they play each week and assuming the game for all of the game time......many groups do neither. So three months even of doing 'a game' is a long time to many people and they will freak out and leave the game. And this includes DMs. Once people get the feeling they are "trapped" into "playing a game" every week........they bail.</p><p></p><p>Flakes and Fakes-- It is often very easy to find people to start a game. The classic is the obsessed pre-game player: They make a character and novel back story and ask everyday "when can we start the game?". They might show up for the first game.....but very quickly they will have "so many things to do" that they can "never game again".</p><p></p><p>And so many people just live wacky lives. They can't commit to a couple of hours of anything as their life is filled with so much wackiness.</p><p></p><p>At least one or two players will just drop out within the first couple weeks.</p><p></p><p>Bad Fit--- And the above does not even count players that leave as they don't like the game and or don't fit in with the group.</p><p></p><p>Boring Repeat--The game was fun for a couple weeks or months.....but then to a lot of gamers it gets boring. They don't want to run the same game forever or play the same character forever. This is even more true with the player base of Hyperactive Jumppers: every couple of weeks they want to try a new character or even a new game.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9715467, member: 6684958"] This is accurate. But it is more then just character level. Time-- an average game will take at least a couple months to get to around 7th level, Assuming they play each week and assuming the game for all of the game time......many groups do neither. So three months even of doing 'a game' is a long time to many people and they will freak out and leave the game. And this includes DMs. Once people get the feeling they are "trapped" into "playing a game" every week........they bail. Flakes and Fakes-- It is often very easy to find people to start a game. The classic is the obsessed pre-game player: They make a character and novel back story and ask everyday "when can we start the game?". They might show up for the first game.....but very quickly they will have "so many things to do" that they can "never game again". And so many people just live wacky lives. They can't commit to a couple of hours of anything as their life is filled with so much wackiness. At least one or two players will just drop out within the first couple weeks. Bad Fit--- And the above does not even count players that leave as they don't like the game and or don't fit in with the group. Boring Repeat--The game was fun for a couple weeks or months.....but then to a lot of gamers it gets boring. They don't want to run the same game forever or play the same character forever. This is even more true with the player base of Hyperactive Jumppers: every couple of weeks they want to try a new character or even a new game. [/QUOTE]
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70% Of Games End At Lvl 7?
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