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70% Of Games End At Lvl 7?
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<blockquote data-quote="MNblockhead" data-source="post: 9715485" data-attributes="member: 6796661"><p>I have no idea about what is typical, other than posts and articles I've read over the years, and the levels WoTC adventures are written for, which have led me to believe that few go post 10th level. </p><p></p><p>In my first D&D campaign with the world, campaign, and most adventures being home brewed, we played 1-20 in a little over a year. But that used milestone leveling, so I'm not sure it counts. </p><p></p><p>My second campaign was Curse of Strahd and it ended at, IIRC, 10th, because that was what the adventure was designed to take you to.</p><p></p><p>My third campaign we went from a 0-level funnel to 20th. I used gp for xp and mini-milestone xp. Progress was quite a bit slower than if we took the normal XP approach. That campaign started in November 2018 and ended in December 2023, about 8 hours of play per month. </p><p></p><p>After that we switched to Warhammer Fantasy Role Play, so I don't have experience running campaigns with the D&D 2024 rules yet. </p><p></p><p>My take away is the the DnD leveling system, esp. traditional XP based, can sometimes take over the driver's seat with DM having to constantly renavigate. Milestone leveling can better support story driven campaigns, but feels unsatisfactory given my preference for more sandboxy campaigns. I really liked how going to gp for XP worked out with minimilestones for given out for exceptional accomplishments. My preference for D&D is a slow burn at the early levels with bigger jumps in tier 4, which may go against traditional advancement, but it allows more time in at less powerful levels, while still allowing players to enjoy playing as superheros in the end game. It also feels like more of an accomplishment if you played much longer as less-powerful characters. And, at least for my players and I, we enjoy playing for a short bit of time in Tier 4 but don't have much interest in playing at those levels for a long period of time. By the late tier 3 levels through 20th, I tend to switch to more milestone leveling to make big jumps and pass through the final levels at a pretty quick pace.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9715485, member: 6796661"] I have no idea about what is typical, other than posts and articles I've read over the years, and the levels WoTC adventures are written for, which have led me to believe that few go post 10th level. In my first D&D campaign with the world, campaign, and most adventures being home brewed, we played 1-20 in a little over a year. But that used milestone leveling, so I'm not sure it counts. My second campaign was Curse of Strahd and it ended at, IIRC, 10th, because that was what the adventure was designed to take you to. My third campaign we went from a 0-level funnel to 20th. I used gp for xp and mini-milestone xp. Progress was quite a bit slower than if we took the normal XP approach. That campaign started in November 2018 and ended in December 2023, about 8 hours of play per month. After that we switched to Warhammer Fantasy Role Play, so I don't have experience running campaigns with the D&D 2024 rules yet. My take away is the the DnD leveling system, esp. traditional XP based, can sometimes take over the driver's seat with DM having to constantly renavigate. Milestone leveling can better support story driven campaigns, but feels unsatisfactory given my preference for more sandboxy campaigns. I really liked how going to gp for XP worked out with minimilestones for given out for exceptional accomplishments. My preference for D&D is a slow burn at the early levels with bigger jumps in tier 4, which may go against traditional advancement, but it allows more time in at less powerful levels, while still allowing players to enjoy playing as superheros in the end game. It also feels like more of an accomplishment if you played much longer as less-powerful characters. And, at least for my players and I, we enjoy playing for a short bit of time in Tier 4 but don't have much interest in playing at those levels for a long period of time. By the late tier 3 levels through 20th, I tend to switch to more milestone leveling to make big jumps and pass through the final levels at a pretty quick pace. [/QUOTE]
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