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70% Of Games End At Lvl 7?
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<blockquote data-quote="Crimson Longinus" data-source="post: 9716032" data-attributes="member: 7025508"><p>My current 5e campaign has been going on for four years or so, 52 sessions, and the characters are on 13th level. There is no end in sight, so whilst I'm not sure we reach 20, there probably will be at least some levels more.</p><p></p><p>That high level games are rare is of course to a certain degree perfectly normal, overwhelming majority of games start at the first level, or third at most. And longer the campaign goes, greater are the chances of it ending due the story culminating, people getting bored and wanting to play something else, insurmountable scheduling conflicts or many other reasons.</p><p></p><p>Though I think there probably are also reasons in how the4 game is constructed, which cause people to want to conclude them before the uppermost levels are reached. The characters become more complicated, and this might be brain strain to some. It also tends to mean that due a lot of options decision making becomes more involved, which slows down the game especially in combat.</p><p></p><p>In once played in a 4e game that lasted a decade or so and we reached the 20th level. We continued past it, but at that point we just switched to some weird Fate hack, as the GM felt it better suited the god tier stuff we were dealing with and I think they simply were fatigued with all the fiddly D&D things that got more numerous each level. </p><p></p><p>And I think that high level games are just more difficult to run for the GM. The characters have so many powers that simply bypass a lot of typical obstacles. And things like long range teleportation makes prepping properly impossible. At any moment the characters might decide to visit a distant location or another dimension that you had not anticipated and thus not prepped for. (Thus I just banned such in my campaign from the get go.) There also is "the Superman problem," where the characters are so powerful that they can properly be challenged only by really rare and powerful foes, and at some point it just starts to stain the narrative credibility that such constantly keep popping up. I found this to be an issue with running Celestial exalted with White Wolf's Exalted game, less so with the less powerful Dragon-Blooded exalted. And my D&D campaign certainly is starting to get into that territory.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9716032, member: 7025508"] My current 5e campaign has been going on for four years or so, 52 sessions, and the characters are on 13th level. There is no end in sight, so whilst I'm not sure we reach 20, there probably will be at least some levels more. That high level games are rare is of course to a certain degree perfectly normal, overwhelming majority of games start at the first level, or third at most. And longer the campaign goes, greater are the chances of it ending due the story culminating, people getting bored and wanting to play something else, insurmountable scheduling conflicts or many other reasons. Though I think there probably are also reasons in how the4 game is constructed, which cause people to want to conclude them before the uppermost levels are reached. The characters become more complicated, and this might be brain strain to some. It also tends to mean that due a lot of options decision making becomes more involved, which slows down the game especially in combat. In once played in a 4e game that lasted a decade or so and we reached the 20th level. We continued past it, but at that point we just switched to some weird Fate hack, as the GM felt it better suited the god tier stuff we were dealing with and I think they simply were fatigued with all the fiddly D&D things that got more numerous each level. And I think that high level games are just more difficult to run for the GM. The characters have so many powers that simply bypass a lot of typical obstacles. And things like long range teleportation makes prepping properly impossible. At any moment the characters might decide to visit a distant location or another dimension that you had not anticipated and thus not prepped for. (Thus I just banned such in my campaign from the get go.) There also is "the Superman problem," where the characters are so powerful that they can properly be challenged only by really rare and powerful foes, and at some point it just starts to stain the narrative credibility that such constantly keep popping up. I found this to be an issue with running Celestial exalted with White Wolf's Exalted game, less so with the less powerful Dragon-Blooded exalted. And my D&D campaign certainly is starting to get into that territory. [/QUOTE]
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70% Of Games End At Lvl 7?
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