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General Tabletop Discussion
*Dungeons & Dragons
70% Of Games End At Lvl 7?
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<blockquote data-quote="GrimCo" data-source="post: 9716448" data-attributes="member: 7044462"><p>One thing i really like about 5e version of LoTR is that's capped at level 10. </p><p></p><p>From memory, i think idea is that you get from level 1 to level 2 after first session, 2-3 after session third session and for players that aren't complete beginners, you start at lv 3. Even taking that into consideration and average level up after 3-4 sessions, that's 12-16 or 15-19 sessions to get from 3-7lv or 1-7lv. With weekly sessions, 3-5 months of real time, if you play absolutely every weekend. Depending on timing and real world obligations, that can easily stretch to double that (6-10) months. Looking at my group for example, July and August are months people take summer vacations ( 3 weeks usually), with 5 of us in group, half of group is usually in July at sea with family, half of group is in August. 6 weeks of not playing. Then in September school starts, so last week of August and first of September is out. We are now at 8 weeks without session. That's 2 months of no play that's added to campaign length. </p><p></p><p>Yes, D&D is framed with levels 1-20. But not all campaigns need to start at 1 and go to 20. Wanna play tier 3-4? Start with late tier 2 or early tier 3 characters. If someone asked me how to make campaign that gets to level 20, first advice would be - start at levels 12-14. Thats 6-8 level ups, or 18-24 sessions, something that's doable in a year. Most campaign fizzle out due to passing of time and people getting bored of playing same character for too long.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9716448, member: 7044462"] One thing i really like about 5e version of LoTR is that's capped at level 10. From memory, i think idea is that you get from level 1 to level 2 after first session, 2-3 after session third session and for players that aren't complete beginners, you start at lv 3. Even taking that into consideration and average level up after 3-4 sessions, that's 12-16 or 15-19 sessions to get from 3-7lv or 1-7lv. With weekly sessions, 3-5 months of real time, if you play absolutely every weekend. Depending on timing and real world obligations, that can easily stretch to double that (6-10) months. Looking at my group for example, July and August are months people take summer vacations ( 3 weeks usually), with 5 of us in group, half of group is usually in July at sea with family, half of group is in August. 6 weeks of not playing. Then in September school starts, so last week of August and first of September is out. We are now at 8 weeks without session. That's 2 months of no play that's added to campaign length. Yes, D&D is framed with levels 1-20. But not all campaigns need to start at 1 and go to 20. Wanna play tier 3-4? Start with late tier 2 or early tier 3 characters. If someone asked me how to make campaign that gets to level 20, first advice would be - start at levels 12-14. Thats 6-8 level ups, or 18-24 sessions, something that's doable in a year. Most campaign fizzle out due to passing of time and people getting bored of playing same character for too long. [/QUOTE]
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70% Of Games End At Lvl 7?
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