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70% Of Games End At Lvl 7?
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<blockquote data-quote="MGibster" data-source="post: 9716644" data-attributes="member: 4534"><p>The way I see it, a campaign comes in two basic forms. The first type of campaign is a series of scenarios whose only real connection is the PCs running through them. This is basically how I grew up playing AD&D. Some modules were connected, like The Secret of Bone Hill and Assassins Knot, but for the most part we'd just bounce around from scenario to scenario. The second type of campaign is pretty much the self-contained story like you find in <em>Curse of Strahd</em>. </p><p></p><p>Both have their advantages and disadvantages, but I favor the self-contained story campaign because I find it's easier to complete in a satisfactory manner.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9716644, member: 4534"] The way I see it, a campaign comes in two basic forms. The first type of campaign is a series of scenarios whose only real connection is the PCs running through them. This is basically how I grew up playing AD&D. Some modules were connected, like The Secret of Bone Hill and Assassins Knot, but for the most part we'd just bounce around from scenario to scenario. The second type of campaign is pretty much the self-contained story like you find in [I]Curse of Strahd[/I]. Both have their advantages and disadvantages, but I favor the self-contained story campaign because I find it's easier to complete in a satisfactory manner. [/QUOTE]
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Community
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70% Of Games End At Lvl 7?
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