Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
70% Of Games End At Lvl 7?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 9716768" data-attributes="member: 93670"><p>Most of my games run into low to mid teens but I have very little doubt about that 7th level stat being reasonably accurate based on that experience.</p><p></p><p>Level 7 is late in tier 2 of play, that's where the excess of over insulating tier1 of play without usefully supporting the kinds of gm stress relief/sanity support features of past editions starts combining horribly with the failure of many areas of play failing to rebalance their power curves.</p><p></p><p>Take the warlock as an easy example, it has a 2(1d10+cha+knock back+hex) at will plus 2x3rd level slots every rest at level 6 and it jumps to 2x4th level slots at level 7, at level 9 that becomes 2x5th and at level 11 3x5 plus a bump to 3(1d10+cha+knock back+hex) and none of that even touched on all of the many additional at will or daily powers they have been accumulating.</p><p></p><p>The PCs don't start with any glaring weaknesses that need others with their niche protected area of mastery to cover for them and they just keep getting more powerful both in focused niche and general flexibility rather than developing any. Eventually that overloads the system and the GM has choices between accepting their entire table can basically expect to act like Mary Sue or build a whole new game in the background of the GM screen that is separate from the one they appear to be running. By seven or shortly after the PCs are so over the top that any "I think this will help" can easily be trivialized by something the party already has or <em>could</em> get on a dime with the right feat/multiclass bingo</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9716768, member: 93670"] Most of my games run into low to mid teens but I have very little doubt about that 7th level stat being reasonably accurate based on that experience. Level 7 is late in tier 2 of play, that's where the excess of over insulating tier1 of play without usefully supporting the kinds of gm stress relief/sanity support features of past editions starts combining horribly with the failure of many areas of play failing to rebalance their power curves. Take the warlock as an easy example, it has a 2(1d10+cha+knock back+hex) at will plus 2x3rd level slots every rest at level 6 and it jumps to 2x4th level slots at level 7, at level 9 that becomes 2x5th and at level 11 3x5 plus a bump to 3(1d10+cha+knock back+hex) and none of that even touched on all of the many additional at will or daily powers they have been accumulating. The PCs don't start with any glaring weaknesses that need others with their niche protected area of mastery to cover for them and they just keep getting more powerful both in focused niche and general flexibility rather than developing any. Eventually that overloads the system and the GM has choices between accepting their entire table can basically expect to act like Mary Sue or build a whole new game in the background of the GM screen that is separate from the one they appear to be running. By seven or shortly after the PCs are so over the top that any "I think this will help" can easily be trivialized by something the party already has or [I]could[/I] get on a dime with the right feat/multiclass bingo [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
70% Of Games End At Lvl 7?
Top