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700 years later... (my players stay out)
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<blockquote data-quote="Nareau" data-source="post: 2178203" data-attributes="member: 969"><p>Yeah, this is something I've been struggling with. I made sure to let all the players know that this would be something of a doomed/hopeless game before we started. And I've been trying to present it as, "If you fail, the world ends (as Ogremoch is released); if you succeed, you'll at least forestall the apocalypse for 700 years." It's depressing at times, but overall we've been having a lot of fun.</p><p></p><p></p><p>Hrm. That's a really good question. I almost want to consider what would happen if everyone <em>were</em> wizards. Maybe this is a world where anyone of average intelligence is trained in the Arts, much in the same way average-intelligence US citizens are trained in Algebra or basic Physics. I'd certainly want to look into a more practical spell list for 0th, 1st, and 2nd level spells. I'll have to think more on this...</p><p></p><p></p><p>I had been thinking that only the "nobility" are allowed to study the Arts. That would allow the powerful to maintain their bloodline for a long time. Perhaps only certain people are allowed to learn anything more powerful than a 1st level spell?</p><p></p><p></p><p>I don't see any problem with specialists. I view the continent as a confederation of 3 dozen or so city-states, each ruled over by a powerful wizard. Perhaps each city-state could focus on the magics that their wizard-specialist-ruler focuses on...</p><p></p><p></p><p>That's a really tough one. Part of me wants this to be a society that's completely lost its sense of wonder--magic is just technology, and even the greatest miracles are no more special than hitting the 'defrost' button on your house-hold fire-box. Another part of me wants to have the magocracy holding firm control of their power, and for them to strictly monitor/control any magic on the continent. I think I'm going to try and find some kind of compromise...</p><p></p><p>Spider</p></blockquote><p></p>
[QUOTE="Nareau, post: 2178203, member: 969"] Yeah, this is something I've been struggling with. I made sure to let all the players know that this would be something of a doomed/hopeless game before we started. And I've been trying to present it as, "If you fail, the world ends (as Ogremoch is released); if you succeed, you'll at least forestall the apocalypse for 700 years." It's depressing at times, but overall we've been having a lot of fun. Hrm. That's a really good question. I almost want to consider what would happen if everyone [i]were[/i] wizards. Maybe this is a world where anyone of average intelligence is trained in the Arts, much in the same way average-intelligence US citizens are trained in Algebra or basic Physics. I'd certainly want to look into a more practical spell list for 0th, 1st, and 2nd level spells. I'll have to think more on this... I had been thinking that only the "nobility" are allowed to study the Arts. That would allow the powerful to maintain their bloodline for a long time. Perhaps only certain people are allowed to learn anything more powerful than a 1st level spell? I don't see any problem with specialists. I view the continent as a confederation of 3 dozen or so city-states, each ruled over by a powerful wizard. Perhaps each city-state could focus on the magics that their wizard-specialist-ruler focuses on... That's a really tough one. Part of me wants this to be a society that's completely lost its sense of wonder--magic is just technology, and even the greatest miracles are no more special than hitting the 'defrost' button on your house-hold fire-box. Another part of me wants to have the magocracy holding firm control of their power, and for them to strictly monitor/control any magic on the continent. I think I'm going to try and find some kind of compromise... Spider [/QUOTE]
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