One interesting variant which might not be so railroady and more conducive to gaming is a "seeing the future".
The characters find themselves forward in time for the fight, and when you move back the characters remember what is coming, as if they dreamed it.
So then you can have the characters trying to avoid the future, or trying to embrace it. Sort of like prophecy, but more vivid and immediate.
The characters find themselves forward in time for the fight, and when you move back the characters remember what is coming, as if they dreamed it.
So then you can have the characters trying to avoid the future, or trying to embrace it. Sort of like prophecy, but more vivid and immediate.