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*TTRPGs General
"72 hours earlier" (flash forward scenes)
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<blockquote data-quote="Vocenoctum" data-source="post: 3527306" data-attributes="member: 2477"><p>Slightly different, but in a Shadowrun adventure I had once, the players were driving somewhere, I had them all roll Body. Then I told them they all suddenly wake up on the floor of the hotel room, signs of combat all around, including at least one blast. One of the players had the habit of recording interviews, so they found that his chip had data on it.</p><p></p><p>Basically, SR had a drug called Laes, it knocked you out and erased the last 6 hours of memory or whatnot. The chip revealed that when they'd returned to their room, they'd talked with a guy, then a team kicked in the door, threw some splash grenades and they blacked out. We just didn't play out the attack. It worked pretty well for freaking the players out, which fit with the scene.</p><p></p><p>Otherwise, we tend to fast forward through stuff, but nothing like hopping in time and recapping player choices really.</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 3527306, member: 2477"] Slightly different, but in a Shadowrun adventure I had once, the players were driving somewhere, I had them all roll Body. Then I told them they all suddenly wake up on the floor of the hotel room, signs of combat all around, including at least one blast. One of the players had the habit of recording interviews, so they found that his chip had data on it. Basically, SR had a drug called Laes, it knocked you out and erased the last 6 hours of memory or whatnot. The chip revealed that when they'd returned to their room, they'd talked with a guy, then a team kicked in the door, threw some splash grenades and they blacked out. We just didn't play out the attack. It worked pretty well for freaking the players out, which fit with the scene. Otherwise, we tend to fast forward through stuff, but nothing like hopping in time and recapping player choices really. [/QUOTE]
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