Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
"72 hours earlier" (flash forward scenes)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BlackMoria" data-source="post: 3527964" data-attributes="member: 424"><p>I've used this concept a few times and it has worked great on each occasion.</p><p></p><p>It is important to fill in the blanks to a degree, particularly if you start with a bang like a combat.</p><p></p><p>For example</p><p></p><p>Do narrative of the setup of the location and other information to orient the players. </p><p></p><p>Then .... "The lead person suddenly throws off his cloak, revealing the necklace bearing the symbol of the cult you are investigating. Several of his cronies following suit, bearing weapons. You were expecting the cult to take some action against you, especially after that setback you dealt them but you didn't expect them to act so openly against you, like this crowded market square. They obviously want to send a strong message about interfering in their business for all to see. Roll for initative.</p><p></p><p>Conduct a round of combat. Then ....</p><p></p><p>"You duck the slash of the blade. You curse ever accepting the mission from Baron X but the abductions of the children and the deaths of innocents fired up your indignation to bring retribution to those who prey upon the innocent and defenceless. It must have been fated the day the messenger delivered the message from the baron to you in the tavern...."</p><p></p><p>"Flashback to the tavern. Your group is commenting on the last song of the bard when a officius looking man makes way to your table and clears his throat......"</p><p></p><p>Go into the adventure start and play out the adventure up until that combat above.</p><p></p><p> My players really enjoy this. If you have set it up to be engaging and intriguing, the players will bit the plot hook with gusto, despite the rather railroady introduction. They will want to see just how they got into the mess the combat introduced.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 3527964, member: 424"] I've used this concept a few times and it has worked great on each occasion. It is important to fill in the blanks to a degree, particularly if you start with a bang like a combat. For example Do narrative of the setup of the location and other information to orient the players. Then .... "The lead person suddenly throws off his cloak, revealing the necklace bearing the symbol of the cult you are investigating. Several of his cronies following suit, bearing weapons. You were expecting the cult to take some action against you, especially after that setback you dealt them but you didn't expect them to act so openly against you, like this crowded market square. They obviously want to send a strong message about interfering in their business for all to see. Roll for initative. Conduct a round of combat. Then .... "You duck the slash of the blade. You curse ever accepting the mission from Baron X but the abductions of the children and the deaths of innocents fired up your indignation to bring retribution to those who prey upon the innocent and defenceless. It must have been fated the day the messenger delivered the message from the baron to you in the tavern...." "Flashback to the tavern. Your group is commenting on the last song of the bard when a officius looking man makes way to your table and clears his throat......" Go into the adventure start and play out the adventure up until that combat above. My players really enjoy this. If you have set it up to be engaging and intriguing, the players will bit the plot hook with gusto, despite the rather railroady introduction. They will want to see just how they got into the mess the combat introduced. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"72 hours earlier" (flash forward scenes)
Top