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General Tabletop Discussion
*Dungeons & Dragons
75 Feats -- not nearly enough
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<blockquote data-quote="B9anders" data-source="post: 9346581" data-attributes="member: 40133"><p>it would be nice if the core rules helped with that baseline, the way 5e does.</p><p></p><p>I have no issue with splat supplements to help PGs scratch their itch.</p><p></p><p>But I do have an issue with the most popular rpg in the world going in a direction where added complexity becomes mandatory.</p><p></p><p>I think D&D should be that. That's why we have Classic D&D throughout TSR's history. And why 5e has been such a smash hit, because it enabled a simpler playstyle than 3rd and 4th edition.</p><p></p><p>If I were to run a campaign for my current table with the new rules, I imagine there'd be a couple of players who'd need assistance with character creation, because they can't be bothered with internalisating that many options.</p><p></p><p>I don't like to run games where the rules are so complex that half the table basically rely on the GM to know stuff for them.</p><p></p><p>It's nothing to do with intelligence and more to do with zeal for complexity.</p><p></p><p>I think your own preference puts you out of touch with how zealous many gamers actually are. There are many happy to learn the rules up to a point and then show up for game nights, but who would never go online and discuss D&D, or ever touch on topics like charop, etc.</p><p></p><p>5e was able to meet those gamers. And also the PGs via splatbooks. 3e frankly was already too complex a game for such players. It sounds like the next edition will tilt towards too much complexity in the core game again.</p></blockquote><p></p>
[QUOTE="B9anders, post: 9346581, member: 40133"] it would be nice if the core rules helped with that baseline, the way 5e does. I have no issue with splat supplements to help PGs scratch their itch. But I do have an issue with the most popular rpg in the world going in a direction where added complexity becomes mandatory. I think D&D should be that. That's why we have Classic D&D throughout TSR's history. And why 5e has been such a smash hit, because it enabled a simpler playstyle than 3rd and 4th edition. If I were to run a campaign for my current table with the new rules, I imagine there'd be a couple of players who'd need assistance with character creation, because they can't be bothered with internalisating that many options. I don't like to run games where the rules are so complex that half the table basically rely on the GM to know stuff for them. It's nothing to do with intelligence and more to do with zeal for complexity. I think your own preference puts you out of touch with how zealous many gamers actually are. There are many happy to learn the rules up to a point and then show up for game nights, but who would never go online and discuss D&D, or ever touch on topics like charop, etc. 5e was able to meet those gamers. And also the PGs via splatbooks. 3e frankly was already too complex a game for such players. It sounds like the next edition will tilt towards too much complexity in the core game again. [/QUOTE]
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75 Feats -- not nearly enough
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