Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
75 Feats -- not nearly enough
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Justice and Rule" data-source="post: 9346591" data-attributes="member: 6778210"><p>Given that they are sectioned off by level and usage, it's actually a lot less. Definitely not more "Session 0 slog", certainly, and for those who don't want to use them they won't.</p><p></p><p>You talk about decision points, but sometimes a <em>lack </em>of options can slow things down because nothing quite fits and you are trying to figure out what works best among a bunch of imperfect options: adding some extra stuff can help in that regard.</p><p></p><p></p><p></p><p>Have they said it's mandatory? As far as I know it's not, and this feels like we are ripping on them for adding options more than anything. If you want people to play simple stuff, there's nothing that takes that away in this. It just gives options for people who want them.</p><p></p><p></p><p></p><p>Maybe that's just your group? Like, you still have the option to simplify stuff down, but I find less problems with my groups, especially among the younger players.</p><p></p><p></p><p></p><p>I mean, maybe that goes back at you? Sometimes "streamlined" doesn't actually always make things faster or better. "Zeal for simplicity" has been a massive problem in the game, especially when it comes to the design of certain classes (like the Fighter).</p><p></p><p>But I think your example of 3E is not necessarily wrong but perhaps misses some of the bigger underlying problems: 3E was terribly balanced and had a great deal of trap builds and long feat-chains. It wasn't that the complexity of 3E was the problem, but rather you were forced to engage in that complexity many times to build a functional character, especially depending on the class. If you balance your stuff out of the gate much better, having more options is less of a problem because "optimization" becomes less of a concern than "What's something cool for my character?"</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9346591, member: 6778210"] Given that they are sectioned off by level and usage, it's actually a lot less. Definitely not more "Session 0 slog", certainly, and for those who don't want to use them they won't. You talk about decision points, but sometimes a [I]lack [/I]of options can slow things down because nothing quite fits and you are trying to figure out what works best among a bunch of imperfect options: adding some extra stuff can help in that regard. Have they said it's mandatory? As far as I know it's not, and this feels like we are ripping on them for adding options more than anything. If you want people to play simple stuff, there's nothing that takes that away in this. It just gives options for people who want them. Maybe that's just your group? Like, you still have the option to simplify stuff down, but I find less problems with my groups, especially among the younger players. I mean, maybe that goes back at you? Sometimes "streamlined" doesn't actually always make things faster or better. "Zeal for simplicity" has been a massive problem in the game, especially when it comes to the design of certain classes (like the Fighter). But I think your example of 3E is not necessarily wrong but perhaps misses some of the bigger underlying problems: 3E was terribly balanced and had a great deal of trap builds and long feat-chains. It wasn't that the complexity of 3E was the problem, but rather you were forced to engage in that complexity many times to build a functional character, especially depending on the class. If you balance your stuff out of the gate much better, having more options is less of a problem because "optimization" becomes less of a concern than "What's something cool for my character?" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
75 Feats -- not nearly enough
Top