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Community
General Tabletop Discussion
*Dungeons & Dragons
75 Feats -- not nearly enough
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<blockquote data-quote="tetrasodium" data-source="post: 9349095" data-attributes="member: 93670"><p>Someone mentioned that the 2014 PHB has 42 feats, I'll assume that's close enough to accurate.... Jumping from 42 to 75 doesn't say anything about restoring build level specialization through feats. There's no way to even guess the impact without wotc taking the time to clarify that the feat count increase is intended to solve the problems caused in 2014. The problems with those 42 is that many of them are just awful and what dozen or so S A & B tier feats remain are almost entirely for one particular subset of classes with a singular niche. Even classes that do have options they <em>could</em> "choose" lower tier feats, that choice is often one between feat A B C* or B C A* at class level rather than build level. A lot of that nonchoice can be pinned directly on wotc's choices to erode the concept of niche protection & streamlining away <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" />"complex"<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> mechanical hooks needed to differentiate different builds through specialization.</p><p></p><p></p><p></p><p>* All three of which may or may not even have a chance to matter at any point & may or may not even be noticed <em>if</em> they do. Think about how many times you've seen a class guide suggest resilient con or warcaster just because there's nothing better as an example.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9349095, member: 93670"] Someone mentioned that the 2014 PHB has 42 feats, I'll assume that's close enough to accurate.... Jumping from 42 to 75 doesn't say anything about restoring build level specialization through feats. There's no way to even guess the impact without wotc taking the time to clarify that the feat count increase is intended to solve the problems caused in 2014. The problems with those 42 is that many of them are just awful and what dozen or so S A & B tier feats remain are almost entirely for one particular subset of classes with a singular niche. Even classes that do have options they [I]could[/I] "choose" lower tier feats, that choice is often one between feat A B C* or B C A* at class level rather than build level. A lot of that nonchoice can be pinned directly on wotc's choices to erode the concept of niche protection & streamlining away :rolleyes:"complex":rolleyes: mechanical hooks needed to differentiate different builds through specialization. * All three of which may or may not even have a chance to matter at any point & may or may not even be noticed [I]if[/I] they do. Think about how many times you've seen a class guide suggest resilient con or warcaster just because there's nothing better as an example. [/QUOTE]
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75 Feats -- not nearly enough
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