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General Tabletop Discussion
*Dungeons & Dragons
75 Feats -- not nearly enough
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<blockquote data-quote="Argyle King" data-source="post: 9349194" data-attributes="member: 58416"><p>No, I don't. </p><p></p><p>Dividing 75 by 3 choices (assuming backgrounds with feats,) I would need to play 25 characters to 11th level. How long does. When D&D was my primary game, it took the usual group about a year of sessions to reach level 20, so let's say 6 months for level 11. It would take about 12 years of playing D&D and intentionally choosing different feats every time to get through 75.</p><p></p><p>In the current iteration of 5E, given that feats compete against ability score adjustments, there are only a few feats that most people I've played 5e with even consider taking. Those few tend to be the ones that are so good that, even for someone who doesn't min-max, it is obvious those feats should be taken, as the others tend to mean actively hurting your character's abilities. </p><p></p><p>The importance of those choices are highlighted even more by their rarity.</p><p></p><p>It could be the case that D&D 5.24 has made vast changes to the structure of feats and feat selection. </p><p></p><p>I'm vaguely aware (I think) that some feats will be leveled now. Hopefully, the good feats aren't hidden behind a chain of requirements that aren't wanted. If so, that would mean missing multiple ability score increases, just to get one feat; in that case, I feel that more people would be inclined to just take the ability score increases.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9349194, member: 58416"] No, I don't. Dividing 75 by 3 choices (assuming backgrounds with feats,) I would need to play 25 characters to 11th level. How long does. When D&D was my primary game, it took the usual group about a year of sessions to reach level 20, so let's say 6 months for level 11. It would take about 12 years of playing D&D and intentionally choosing different feats every time to get through 75. In the current iteration of 5E, given that feats compete against ability score adjustments, there are only a few feats that most people I've played 5e with even consider taking. Those few tend to be the ones that are so good that, even for someone who doesn't min-max, it is obvious those feats should be taken, as the others tend to mean actively hurting your character's abilities. The importance of those choices are highlighted even more by their rarity. It could be the case that D&D 5.24 has made vast changes to the structure of feats and feat selection. I'm vaguely aware (I think) that some feats will be leveled now. Hopefully, the good feats aren't hidden behind a chain of requirements that aren't wanted. If so, that would mean missing multiple ability score increases, just to get one feat; in that case, I feel that more people would be inclined to just take the ability score increases. [/QUOTE]
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75 Feats -- not nearly enough
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