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75 Feats -- not nearly enough
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<blockquote data-quote="tetrasodium" data-source="post: 9349622" data-attributes="member: 93670"><p>It's only an issue in AL if the player doesn't read the ALPG (<a href="https://dnd.wizards.com/adventurers-league" target="_blank">adventurer's league players guide</a>)</p><p>[spoiler="this part"]</p><p>LEVELING UP</p><p>You gain a level at the end of each play session that</p><p>completes an Adventurers League adventure or a part of an</p><p>official D&D adventure, at your discretion. If you’d like to</p><p>continue playing at your current level, you can decline to</p><p>gain a level. You keep any rewards earned. </p><p> You gain hit points listed as the fixed value for your class</p><p>(plus any modifiers) when you level up. </p><p>Whenever you could gain a level, you may rebuild any</p><p>aspect of your character. See “Rebuilding” below.</p><p> Once you achieve 5th level, you may choose a magic item</p><p>as presented in “Starting Play at 5th Level” above.</p><p>REBUILDING</p><p>Whenever you like, you can rebuild your character.</p><p>However, you only retain equipment and magic items earned</p><p>by adventuring and lose access to any items gained from</p><p>class features. If you rebuild back to the class, you regain</p><p>access to those items. </p><p>[/spoiler]</p><p>[spoiler="or this one"]</p><p>STARTING PLAY AT 5TH LEVEL</p><p>You may choose to create a 5th level character instead of</p><p>starting at 1st level. As a 5th level character, you may choose</p><p>one of the following magic items to possess in addition to</p><p>your standard gear from your class and background. </p><p>• +1 weapon</p><p>• +1 shield</p><p>• +1 rod of the pact keeper</p><p>• +1 wand of the war mage</p><p>• +1 all-purpose tool (TCE)</p><p>• +1 amulet of the devout (TCE)</p><p>• +1 arcane grimoire (TCE)</p><p>• +1 bloodwell vial (TCE)</p><p>• +1 dragonhide belt (FTD)</p><p>• +1 moon sickle (TCE)</p><p>• +1 rhythm-maker’s drum (TCE)</p><p>• Bag of holding</p><p></p><p>WHAT RULEBOOKS SHOULD I USE?</p><p>[/spoiler]</p><p>I've run enough AL to be fairly confident that this subset of "disgruntled" players can be blamed on some flavor or combination of these:</p><ul> <li data-xf-list-type="ul">RTFM(it's <em>four</em> pages & one of them is for setting specific things really only relevant to certain HC adventures)</li> <li data-xf-list-type="ul">"you know you can talk to your GM or even one of the other GM's running AL wherever you are playing if you have questions right? The more experienced players too."</li> <li data-xf-list-type="ul">"You weren't sure but weren't happy.... did you <em>ask</em> your GM if you could change it?"</li> <li data-xf-list-type="ul">and what IME the most likely/common one. For whatever reason there has been a shift from older editions. Players to go into some kind of death grip on a hate spiral where they aren't happy but have some kind of FOMO</li> <li data-xf-list-type="ul">on "tell [my] story" that they feel they need to stick it out to the bitter end even if it means screwing the party to seek out an excuse to pin the responsibility for getting killed on someone else. I think with PCs so extremely insulated from death players feel like they are playing it wrong if they retire a PC</li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 9349622, member: 93670"] It's only an issue in AL if the player doesn't read the ALPG ([URL='https://dnd.wizards.com/adventurers-league']adventurer's league players guide[/URL]) [spoiler="this part"] LEVELING UP You gain a level at the end of each play session that completes an Adventurers League adventure or a part of an official D&D adventure, at your discretion. If you’d like to continue playing at your current level, you can decline to gain a level. You keep any rewards earned. You gain hit points listed as the fixed value for your class (plus any modifiers) when you level up. Whenever you could gain a level, you may rebuild any aspect of your character. See “Rebuilding” below. Once you achieve 5th level, you may choose a magic item as presented in “Starting Play at 5th Level” above. REBUILDING Whenever you like, you can rebuild your character. However, you only retain equipment and magic items earned by adventuring and lose access to any items gained from class features. If you rebuild back to the class, you regain access to those items. [/spoiler] [spoiler="or this one"] STARTING PLAY AT 5TH LEVEL You may choose to create a 5th level character instead of starting at 1st level. As a 5th level character, you may choose one of the following magic items to possess in addition to your standard gear from your class and background. • +1 weapon • +1 shield • +1 rod of the pact keeper • +1 wand of the war mage • +1 all-purpose tool (TCE) • +1 amulet of the devout (TCE) • +1 arcane grimoire (TCE) • +1 bloodwell vial (TCE) • +1 dragonhide belt (FTD) • +1 moon sickle (TCE) • +1 rhythm-maker’s drum (TCE) • Bag of holding WHAT RULEBOOKS SHOULD I USE? [/spoiler] I've run enough AL to be fairly confident that this subset of "disgruntled" players can be blamed on some flavor or combination of these: [LIST] [*]RTFM(it's [I]four[/I] pages & one of them is for setting specific things really only relevant to certain HC adventures) [*]"you know you can talk to your GM or even one of the other GM's running AL wherever you are playing if you have questions right? The more experienced players too." [*]"You weren't sure but weren't happy.... did you [I]ask[/I] your GM if you could change it?" [*]and what IME the most likely/common one. For whatever reason there has been a shift from older editions. Players to go into some kind of death grip on a hate spiral where they aren't happy but have some kind of FOMO [*]on "tell [my] story" that they feel they need to stick it out to the bitter end even if it means screwing the party to seek out an excuse to pin the responsibility for getting killed on someone else. I think with PCs so extremely insulated from death players feel like they are playing it wrong if they retire a PC [/LIST] [/QUOTE]
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