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*Dungeons & Dragons
75 Feats -- not nearly enough
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<blockquote data-quote="Neonchameleon" data-source="post: 9350075" data-attributes="member: 87792"><p>1: Depends on the feat, the build, and depending whether the feats give +1 ASI how far you intend to take the campaign.</p><p>2: There is no build that this will be true for all 75 feats.</p><p></p><p>In OG 5e if you have an even prime stat there are four martial feats that are worth a +2 ASI if they work with your build (Sharpshooter, Crossbow Expert, Great Weapon Master, Polearm Master). There are some other feats that are worth taking in specific builds (e.g. an Illusionist picking up a warlock at will illusion invocation).</p><p></p><p>In D&Done from what we have seen of the playtest:</p><ul> <li data-xf-list-type="ul"><em>few</em> of the first level feats are worth a +2 ASI.</li> <li data-xf-list-type="ul">With the "standard array" and floating stats leading to 17/14/14 starting stats, and all the fourth level feats having a +1 ASI a fourth level feat that works with you will be better than a +2 ASI. Almost everyone who can is better off picking a feat at level 4. Monks and Charismadins might go for a 16/16/13 starting array but these cases are rare.</li> <li data-xf-list-type="ul">By level 12 (10 for rogues and 8 for fighters) you can get <em>three</em> feats that synergise with what you do and hit [primary stat] 20. If you are intending to go to or beyond level 12 three level four feats is an obvious good pick.</li> <li data-xf-list-type="ul">If you are planning to not go much past level 8 a +2 ASI is frequently competitive with your <em>second choice</em> level 4 feat.</li> </ul><p></p><p>No.</p><p></p><p>It is not good game structure to have the boring choice be the strong choice. But having boring choices that are valid is fine.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9350075, member: 87792"] 1: Depends on the feat, the build, and depending whether the feats give +1 ASI how far you intend to take the campaign. 2: There is no build that this will be true for all 75 feats. In OG 5e if you have an even prime stat there are four martial feats that are worth a +2 ASI if they work with your build (Sharpshooter, Crossbow Expert, Great Weapon Master, Polearm Master). There are some other feats that are worth taking in specific builds (e.g. an Illusionist picking up a warlock at will illusion invocation). In D&Done from what we have seen of the playtest: [LIST] [*][I]few[/I] of the first level feats are worth a +2 ASI. [*]With the "standard array" and floating stats leading to 17/14/14 starting stats, and all the fourth level feats having a +1 ASI a fourth level feat that works with you will be better than a +2 ASI. Almost everyone who can is better off picking a feat at level 4. Monks and Charismadins might go for a 16/16/13 starting array but these cases are rare. [*]By level 12 (10 for rogues and 8 for fighters) you can get [I]three[/I] feats that synergise with what you do and hit [primary stat] 20. If you are intending to go to or beyond level 12 three level four feats is an obvious good pick. [*]If you are planning to not go much past level 8 a +2 ASI is frequently competitive with your [I]second choice[/I] level 4 feat. [/LIST] No. It is not good game structure to have the boring choice be the strong choice. But having boring choices that are valid is fine. [/QUOTE]
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75 Feats -- not nearly enough
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