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General Tabletop Discussion
*Dungeons & Dragons
75 Feats -- not nearly enough
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<blockquote data-quote="Guest 7037866" data-source="post: 9353330"><p>Yes, perfectly logical.</p><p></p><p>As to the bolded section, I never said anything of the sort. The fact you seem to believe that I did shows how illogical your understanding is. What I said was:</p><p></p><p>"<em>Seriously though, feats are too unbalanced, a few handful get taken more often than all the others put together IME.</em>" Nothing about fighters in that sentence at all.</p><p></p><p></p><p>they all <em>fight</em>, ergo they are fighters.</p><p></p><p></p><p>No, I'm pointing at things that allow you to differeniate your fighter from your neighbor's fighter. Neither is generic by any stretch of imagination unless you make it so--and believe it to be so.</p><p></p><p></p><p>It isn't a terrible argument at all--it is a perfectly valid argument. Fighters have been in D&D since the beginning "the Fighting-Man" or whatever, and a character is "generic" only if you choose to view it that way. I've probably played over 100 fighters in AD&D, 2E, 3E, and 5E. None of them ever felt generic to any other.</p><p></p><p>Fighters have features just as other classes do. Personally, <em>action surge</em> is IMO one of the most powerful features in the game. Subclasses all have features as well. Each class pretty much gets one "good" feature for the core, with a couple exceptions (Rogue and Monk IMO).</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9353330"] Yes, perfectly logical. As to the bolded section, I never said anything of the sort. The fact you seem to believe that I did shows how illogical your understanding is. What I said was: "[I]Seriously though, feats are too unbalanced, a few handful get taken more often than all the others put together IME.[/I]" Nothing about fighters in that sentence at all. they all [I]fight[/I], ergo they are fighters. No, I'm pointing at things that allow you to differeniate your fighter from your neighbor's fighter. Neither is generic by any stretch of imagination unless you make it so--and believe it to be so. It isn't a terrible argument at all--it is a perfectly valid argument. Fighters have been in D&D since the beginning "the Fighting-Man" or whatever, and a character is "generic" only if you choose to view it that way. I've probably played over 100 fighters in AD&D, 2E, 3E, and 5E. None of them ever felt generic to any other. Fighters have features just as other classes do. Personally, [I]action surge[/I] is IMO one of the most powerful features in the game. Subclasses all have features as well. Each class pretty much gets one "good" feature for the core, with a couple exceptions (Rogue and Monk IMO). [/QUOTE]
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75 Feats -- not nearly enough
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