Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
75% Games lvl 1-6
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JeffB" data-source="post: 7881639" data-attributes="member: 518"><p>This is where I think 13th Age really did a fantastic job. Set a level cap of 10. 3 "tiers" (ala 4E), and pack a significant but manageable power jump as you get into each tier. Keeps players and GMs interested through all 10 levels and the high level play does not get out of hand because the math works for combat rolls/skill checks/etc. For people who don't like to roll 10 dice for damage, there are easy peasy options (I haven't found this a problem, but it's easily surmounted if someone finds it is)</p><p></p><p>Anecdotal- Back in the 70s as kids we had some real monty haul/munchkin games, and my character- Skyhawk the Mighty, Paladin of Odin ( I was 8, cut me some slack)-made it to 20th level in about a year of play. But otherwise, we really only ran high level characters as one shot adventure things- We rolled up higher level characters for the Steading, or The Tomb , or whatever. "Campaign play" always fizzled out around 8-10. Thinking about it, this may have been a symptom of the transition from OD&D rules to AD&D, but IDK. It may also be because we got bored and always wanted to try something new or different- especially as the boom/market explosion really ramped up in 79-82. Someone would buy something new- a module or game, and we'd drop characters to make a new one of the appropriate level for the new adventure- or try out the new game and by the time we came back to D&D wanted to start something else instead of picking up where we left off. I personally don't really like long, drawn out campaigns for levels 1-15 or 20, and never have run them. For every WOTC edition so far, I'd say levels 10 and under is where it's at for "most fun".</p></blockquote><p></p>
[QUOTE="JeffB, post: 7881639, member: 518"] This is where I think 13th Age really did a fantastic job. Set a level cap of 10. 3 "tiers" (ala 4E), and pack a significant but manageable power jump as you get into each tier. Keeps players and GMs interested through all 10 levels and the high level play does not get out of hand because the math works for combat rolls/skill checks/etc. For people who don't like to roll 10 dice for damage, there are easy peasy options (I haven't found this a problem, but it's easily surmounted if someone finds it is) Anecdotal- Back in the 70s as kids we had some real monty haul/munchkin games, and my character- Skyhawk the Mighty, Paladin of Odin ( I was 8, cut me some slack)-made it to 20th level in about a year of play. But otherwise, we really only ran high level characters as one shot adventure things- We rolled up higher level characters for the Steading, or The Tomb , or whatever. "Campaign play" always fizzled out around 8-10. Thinking about it, this may have been a symptom of the transition from OD&D rules to AD&D, but IDK. It may also be because we got bored and always wanted to try something new or different- especially as the boom/market explosion really ramped up in 79-82. Someone would buy something new- a module or game, and we'd drop characters to make a new one of the appropriate level for the new adventure- or try out the new game and by the time we came back to D&D wanted to start something else instead of picking up where we left off. I personally don't really like long, drawn out campaigns for levels 1-15 or 20, and never have run them. For every WOTC edition so far, I'd say levels 10 and under is where it's at for "most fun". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
75% Games lvl 1-6
Top