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<blockquote data-quote="the Jester" data-source="post: 6107150" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">TICK </span> </strong></p><p><strong> Source:</strong> 1e Monster Manual.</p><p></p><p> Ticks are generally considered to be loathsome and disgusting parasites, but merely pests. Giant ticks are far worse, and when they visit an area in numbers, they can be a terrible plague, slaying humanoids, cattle and pets alike. Giant ticks typically have surprisingly tough exoskeletons, but when it feeds, a giant tick's abdomen swells up and bloats.</p><p></p><p><strong><span style="font-size: 15px">Giant Tick --- Level 7 Soldier</span></strong> </p><p>Small natural beast --- XP 300 </p><p>HP 84; Bloodied 42 Initiative +5</p><p>AC 23; Fortitude 21; Reflex 16; Will 18 Perception +5 </p><p>Speed 5 </p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Bite * At Will </strong></p><p> Requirement: The tick may not have a creature grabbed.</p><p> Attack: Melee 1 (one creature); +12 vs. AC.</p><p> Hit: 2d6+8 damage, and the tick grabs the target (escape DC 19).</p><p><strong></strong></p><p><strong>MINOR ACTIONS </strong></p><p><strong>(melee) Drain Blood * At Will 1/round</strong></p><p> Attack: Melee 1 (one creature grabbed by the tick); +12 vs. Fortitude.</p><p> Hit: 1d8+3 damage, and the as long as the target remains grabbed by the tick, it takes ongoing 5 damage. Additionally, the target is weakened (save ends). </p><p> Miss: Half damage, and as long as the target remains grabbed by the tick, it takes ongoing 5 damage.</p><p>---</p><p>Str 15 Dex 10 Wis 14</p><p>Con 20 Int 1 Cha 7 </p><p>Alignment unaligned Languages -</p><p></p><p><strong>Bloated Wood Tick --- Level 11 Soldier </strong> </p><p>Medium natural beast --- XP 600 </p><p>HP 116; Bloodied 58 Initiative +7 </p><p>AC 27; Fortitude 25; Reflex 19; Will 22 Perception +8 </p><p>Speed 5 </p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Bite * At Will </strong></p><p> Requirement: The tick may not have a creature grabbed.</p><p> Attack: Melee 1 (one creature); +16 vs. AC.</p><p> Hit: 3d6+9 damage, and the tick grabs the target (escape DC 23).</p><p></p><p><strong>MINOR ACTIONS </strong></p><p><strong>(melee) Drain Blood * At Will 1/round</strong></p><p> Attack: Melee 1 (one creature grabbed by the tick); +16 vs. Fortitude.</p><p> Hit: 1d8+7 damage, and the as long as the target remains grabbed by the tick, it takes ongoing 5 damage. Additionally, the target is weakened (save ends). </p><p> Miss: Half damage, and as long as the target remains grabbed by the tick, it takes ongoing 5 damage.</p><p>---</p><p>Str 22 Dex 10 Wis 17 </p><p>Con 20 Int 1 Cha 7 </p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">Giant Forest Tick --- Level 13 Minion Soldier </span></strong> </p><p>Medium natural beast --- XP 200 </p><p>HP 1; a missed attack never damages a minion Initiative +8 </p><p>AC 29; Fortitude 27; Reflex 23; Will 25 Perception +9 </p><p>Speed 5, climb 5 (spider climb) </p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Bite * At Will </strong></p><p> Requirement: The tick may not have a creature grabbed.</p><p> Attack: Melee 1 (one creature); +18 vs. AC.</p><p> Hit: 10 damage, and the tick grabs the target (escape DC 25).</p><p></p><p><strong>(melee) Drain Blood * At Will</strong></p><p> Attack: Melee 1 (one creature grabbed by the tick); +18 vs. Fortitude.</p><p> Hit: 13 damage, and as long as the target is grabbed by the tick, it is weakened.</p><p>---</p><p>Str 22 Dex 10 Wis 17 </p><p>Con 20 Int 1 Cha 7 </p><p>Alignment unaligned Languages -</p></blockquote><p></p>
[QUOTE="the Jester, post: 6107150, member: 1210"] [B][SIZE=5]TICK [/SIZE] Source:[/B] 1e Monster Manual. Ticks are generally considered to be loathsome and disgusting parasites, but merely pests. Giant ticks are far worse, and when they visit an area in numbers, they can be a terrible plague, slaying humanoids, cattle and pets alike. Giant ticks typically have surprisingly tough exoskeletons, but when it feeds, a giant tick's abdomen swells up and bloats. [B][SIZE=4]Giant Tick --- Level 7 Soldier[/SIZE][/B] Small natural beast --- XP 300 HP 84; Bloodied 42 Initiative +5 AC 23; Fortitude 21; Reflex 16; Will 18 Perception +5 Speed 5 [B]STANDARD ACTIONS (mbasic) Bite * At Will [/B] Requirement: The tick may not have a creature grabbed. Attack: Melee 1 (one creature); +12 vs. AC. Hit: 2d6+8 damage, and the tick grabs the target (escape DC 19). [B] MINOR ACTIONS (melee) Drain Blood * At Will 1/round[/B] Attack: Melee 1 (one creature grabbed by the tick); +12 vs. Fortitude. Hit: 1d8+3 damage, and the as long as the target remains grabbed by the tick, it takes ongoing 5 damage. Additionally, the target is weakened (save ends). Miss: Half damage, and as long as the target remains grabbed by the tick, it takes ongoing 5 damage. --- Str 15 Dex 10 Wis 14 Con 20 Int 1 Cha 7 Alignment unaligned Languages - [B]Bloated Wood Tick --- Level 11 Soldier [/B] Medium natural beast --- XP 600 HP 116; Bloodied 58 Initiative +7 AC 27; Fortitude 25; Reflex 19; Will 22 Perception +8 Speed 5 [B]STANDARD ACTIONS (mbasic) Bite * At Will [/B] Requirement: The tick may not have a creature grabbed. Attack: Melee 1 (one creature); +16 vs. AC. Hit: 3d6+9 damage, and the tick grabs the target (escape DC 23). [B]MINOR ACTIONS (melee) Drain Blood * At Will 1/round[/B] Attack: Melee 1 (one creature grabbed by the tick); +16 vs. Fortitude. Hit: 1d8+7 damage, and the as long as the target remains grabbed by the tick, it takes ongoing 5 damage. Additionally, the target is weakened (save ends). Miss: Half damage, and as long as the target remains grabbed by the tick, it takes ongoing 5 damage. --- Str 22 Dex 10 Wis 17 Con 20 Int 1 Cha 7 Alignment unaligned Languages - [B][SIZE=4]Giant Forest Tick --- Level 13 Minion Soldier [/SIZE][/B] Medium natural beast --- XP 200 HP 1; a missed attack never damages a minion Initiative +8 AC 29; Fortitude 27; Reflex 23; Will 25 Perception +9 Speed 5, climb 5 (spider climb) [B]STANDARD ACTIONS (mbasic) Bite * At Will [/B] Requirement: The tick may not have a creature grabbed. Attack: Melee 1 (one creature); +18 vs. AC. Hit: 10 damage, and the tick grabs the target (escape DC 25). [B](melee) Drain Blood * At Will[/B] Attack: Melee 1 (one creature grabbed by the tick); +18 vs. Fortitude. Hit: 13 damage, and as long as the target is grabbed by the tick, it is weakened. --- Str 22 Dex 10 Wis 17 Con 20 Int 1 Cha 7 Alignment unaligned Languages - [/QUOTE]
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