Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
Promotions/Press
7th Sea 3e: A New Journey Kickstarter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ngenius" data-source="post: 9876613" data-attributes="member: 14679"><p>The 3rd Edition System in brief (quoting the Studio Agate Design Team):</p><p></p><p>"<em>The core idea is simple: dice are only rolled when failure would lead to an interesting consequence. If failing an action wouldn’t meaningfully change anything, then the action simply succeeds. And when a roll is called for, resolution is just as straightforward. This is where you’ll recognize some Roll & Keep DNA: the player builds a pool of d10s by adding a Trait and a Skill, the GM sets a Difficulty, and after the roll, you keep the dice that meet the required threshold, those are your successes. If you have enough successes, the action succeeds. That’s it!</em></p><p><em>The system also includes several heroic tools to push the action even further. Heroism Points can improve your odds, activate advantages, or let you pull off truly legendary feats. And even on a failed roll, you can choose to tempt fate: the action still succeeds, but the GM gains resources that can be used to create complications later on...</em>"</p></blockquote><p></p>
[QUOTE="ngenius, post: 9876613, member: 14679"] The 3rd Edition System in brief (quoting the Studio Agate Design Team): "[I]The core idea is simple: dice are only rolled when failure would lead to an interesting consequence. If failing an action wouldn’t meaningfully change anything, then the action simply succeeds. And when a roll is called for, resolution is just as straightforward. This is where you’ll recognize some Roll & Keep DNA: the player builds a pool of d10s by adding a Trait and a Skill, the GM sets a Difficulty, and after the roll, you keep the dice that meet the required threshold, those are your successes. If you have enough successes, the action succeeds. That’s it! The system also includes several heroic tools to push the action even further. Heroism Points can improve your odds, activate advantages, or let you pull off truly legendary feats. And even on a failed roll, you can choose to tempt fate: the action still succeeds, but the GM gains resources that can be used to create complications later on...[/I]" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
7th Sea 3e: A New Journey Kickstarter
Top