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7TH SEA Sold To John Wick
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<blockquote data-quote="DEFCON 1" data-source="post: 7688962" data-attributes="member: 7006"><p>I am also a huge 7th Sea fan, having participated in like four or five different campaigns, all by different friends, because we all were enamored by the game.</p><p></p><p>I absolutely love the Roll & Keep mechanic as well, while also acknowledging the huge issues that Ovinomancer brings up. If you thought 4E combats were long... try having worthwhile swordfights between a PC and a BBEG when both of them have Resolves around 4 or 5 (or even 6!). 10 dramatic wounds before someone gets knocked out? That's a good two hour battle between the GM and a single player while everyone else sits around with their thumbs up their butts. The massive advantage of raising stats over skills issue was also huge for us, but at least we figured out a way to get around that.</p><p></p><p>I am also a big fan of the off-center European history / mythology, because I love those kinds of clever "alternate history" ideas and concepts, plus it makes it much easier to actually remember the basics of the settings history (if you have any knowledge of actual European history.)</p><p></p><p>As far as the Syrneth are concerned? They were cool in my very first campaign when I knew nothing about any of that, because our GM made sure none of us read any of the GM material in any of the books. So everything was a surprise. After that though, in all the campaigns that followed... I could take them or leave them. If the reboot doesn't include the Syrneth (or at least doesn't actually specify who the Syrneth are)... I won't have an issue with it.</p><p></p><p>Looking forward to seeing what comes about!</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7688962, member: 7006"] I am also a huge 7th Sea fan, having participated in like four or five different campaigns, all by different friends, because we all were enamored by the game. I absolutely love the Roll & Keep mechanic as well, while also acknowledging the huge issues that Ovinomancer brings up. If you thought 4E combats were long... try having worthwhile swordfights between a PC and a BBEG when both of them have Resolves around 4 or 5 (or even 6!). 10 dramatic wounds before someone gets knocked out? That's a good two hour battle between the GM and a single player while everyone else sits around with their thumbs up their butts. The massive advantage of raising stats over skills issue was also huge for us, but at least we figured out a way to get around that. I am also a big fan of the off-center European history / mythology, because I love those kinds of clever "alternate history" ideas and concepts, plus it makes it much easier to actually remember the basics of the settings history (if you have any knowledge of actual European history.) As far as the Syrneth are concerned? They were cool in my very first campaign when I knew nothing about any of that, because our GM made sure none of us read any of the GM material in any of the books. So everything was a surprise. After that though, in all the campaigns that followed... I could take them or leave them. If the reboot doesn't include the Syrneth (or at least doesn't actually specify who the Syrneth are)... I won't have an issue with it. Looking forward to seeing what comes about! [/QUOTE]
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7TH SEA Sold To John Wick
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