Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
8-10K gold piece value magic item for a mage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Murrdox" data-source="post: 677527" data-attributes="member: 10131"><p>Here's a wonderous item I recently created for my campaign... the cost of it may be well above 9,000 though... I haven't worked out what it's worth yet since the party has not yet obtained it... it's not specifically wizard-like... but it's "Interesting".</p><p></p><p>Sorry, this is a bit long. While I'm at it... I'd appreciate comments on my item!! Since I haven't worked out its cost yet, anyone care to tell me what they think it'd be worth?</p><p></p><p>Golden Cube of Clockwork</p><p></p><p>This small cube appears to be made of solid gold, with intricate markings and etchings covering it. Each facet of the cube has a symbol, the symbol on the opposite facet matches. One symbol resembles a small hummingbird, one is an arrow, and the third is a humanoid figure. There is also a slot on one side of the cube.</p><p></p><p>The slot is used to feed gold coins (gold only, gold is used to "fuel" the mechanism) into the cube. When the appropriate number of coins has been fed into the slot, the symbols for any cube abilities glow faintly. The cube can hold a maximum number of 300 gold coins. Assuming a plentiful amount of coins is available, a user can feed a maximum of 300 coins into the cube as a full-round action.</p><p></p><p>100 coin power - The hummingbird facets glow when at least 100 gold coins of fuel are in the mechanism. When the facets are depressed, the cube whirres, and then opens. 3 tiny clockwork hummingbirds emerge. Treat these hummingbirds as tiny animated objects with perfect flight of 70 feet. The cube itself unfolds to form a goggle-like apparatus. Through the apparatus, the user can see as though looking through the hummingbirds' eyes. Treat this similar to the "Chain of Eyes" spell. The hummingbirds follow simple instructions as to where to go, whom to follow, etc, and their orders can be changed as a standard action if they are within 60 feet. There is no maximum distance the hummingbirds can travel (although if sent to another plane, as through a Portal, the user will not be able to see through the hummingbirds' eyes) but the hummingbirds only last for 5 hours before exhausting their fuel supply. At that point, the hummingbirds collapse onto the ground. Their bodies retain the equivalent of 10gp a peice. A small button on the side of the goggle apparatus re-folds the cube, and all hummingbirds fall as if their fuel was spent, if any are still left active.</p><p></p><p>200 coin power - The arrow facets glow when at least 200 gold coins of fuel are in the mechanism. When the facets are depressed, the cube whirres, and then quickly unfolds around the arm of the hand that depresses the facets. if not an arm, or if it was depressed remotely, such as with a Mage Hand spell, the cube unfolds, reaches out with claw-like clockwork arms for a moment, and not finding a suitable perch, retract again. No fuel is spent in this manner, and the arms never do damage. Once unfolded around the arm of the user, the cube resembles a large gauntlet which covers the forearm of a medium-sized creature (the cube will automatically size down or up a maximum of 1 size increment for large or small creatures) and sports 3 crossbow bolts. The Guantlet is then treated exactly the same as a +1 Heavy Crossbow, firing +1 ammunition. All three bolts are loaded when the cube unfolds, and if the user has an appropriate number of attacks, all three can be discharged in one round (firing one bolt counts as one attack). The ammunition can be removed if desired, but cannot be fired by any other weapon. Other bolts can be loaded into the gauntlet if so desired. Regardless, once the crossbow has fired 3 times, its fuel is spent, and must be re-folded, and refueled to function again. A small button on the side of the gauntlet re-folds it into the cube. The user must have the Heavy Crossbow weapon proficiency to successfully use the guantlet without suffering the normal penalty. The gauntlet cannot be removed from the arm of the user except by destroying the gauntlet, severing the arm, or depressing the re-fold button on the gauntlet.</p><p></p><p>300 coin power - The humanoid figure glows faintly when 300 gold coins of fuel are in the mechanism. When these facets are depressed, the cube unfolds and produces a roughly humanoid medium-sized clockwork drone. The cube then re-folds itself. This drone has all the attributes of a medium-sized animated object. Its long legs enable it to walk at a 60ft speed. The drone has a hardness of 10, and is unaffected by spells unless such spells also affect objects. The drone cannot communicate, but understands basic instructions given to it. The fuel of a drone allows it to continue to function for 1 full day. Combat exhausts this fuel supply much quicker, and the drone can only last for 10 rounds of combat. The drone will only follow the instructions of one who possesses the cube, but it can be ordered to follow someone else's instructions (it always follows the orders of one who has the cube, if the two are in conflict). When the drone's fuel supply is expended, it collapses. Its body retains roughly 50 gp worth of gold. A button on the side of the cube (exposed after producing the drone) can be depressed to cancel the drone, causing it to collapse as if expending all its fuel.</p><p></p><p>No two powers of the cube can be used at the same time.</p></blockquote><p></p>
[QUOTE="Murrdox, post: 677527, member: 10131"] Here's a wonderous item I recently created for my campaign... the cost of it may be well above 9,000 though... I haven't worked out what it's worth yet since the party has not yet obtained it... it's not specifically wizard-like... but it's "Interesting". Sorry, this is a bit long. While I'm at it... I'd appreciate comments on my item!! Since I haven't worked out its cost yet, anyone care to tell me what they think it'd be worth? Golden Cube of Clockwork This small cube appears to be made of solid gold, with intricate markings and etchings covering it. Each facet of the cube has a symbol, the symbol on the opposite facet matches. One symbol resembles a small hummingbird, one is an arrow, and the third is a humanoid figure. There is also a slot on one side of the cube. The slot is used to feed gold coins (gold only, gold is used to "fuel" the mechanism) into the cube. When the appropriate number of coins has been fed into the slot, the symbols for any cube abilities glow faintly. The cube can hold a maximum number of 300 gold coins. Assuming a plentiful amount of coins is available, a user can feed a maximum of 300 coins into the cube as a full-round action. 100 coin power - The hummingbird facets glow when at least 100 gold coins of fuel are in the mechanism. When the facets are depressed, the cube whirres, and then opens. 3 tiny clockwork hummingbirds emerge. Treat these hummingbirds as tiny animated objects with perfect flight of 70 feet. The cube itself unfolds to form a goggle-like apparatus. Through the apparatus, the user can see as though looking through the hummingbirds' eyes. Treat this similar to the "Chain of Eyes" spell. The hummingbirds follow simple instructions as to where to go, whom to follow, etc, and their orders can be changed as a standard action if they are within 60 feet. There is no maximum distance the hummingbirds can travel (although if sent to another plane, as through a Portal, the user will not be able to see through the hummingbirds' eyes) but the hummingbirds only last for 5 hours before exhausting their fuel supply. At that point, the hummingbirds collapse onto the ground. Their bodies retain the equivalent of 10gp a peice. A small button on the side of the goggle apparatus re-folds the cube, and all hummingbirds fall as if their fuel was spent, if any are still left active. 200 coin power - The arrow facets glow when at least 200 gold coins of fuel are in the mechanism. When the facets are depressed, the cube whirres, and then quickly unfolds around the arm of the hand that depresses the facets. if not an arm, or if it was depressed remotely, such as with a Mage Hand spell, the cube unfolds, reaches out with claw-like clockwork arms for a moment, and not finding a suitable perch, retract again. No fuel is spent in this manner, and the arms never do damage. Once unfolded around the arm of the user, the cube resembles a large gauntlet which covers the forearm of a medium-sized creature (the cube will automatically size down or up a maximum of 1 size increment for large or small creatures) and sports 3 crossbow bolts. The Guantlet is then treated exactly the same as a +1 Heavy Crossbow, firing +1 ammunition. All three bolts are loaded when the cube unfolds, and if the user has an appropriate number of attacks, all three can be discharged in one round (firing one bolt counts as one attack). The ammunition can be removed if desired, but cannot be fired by any other weapon. Other bolts can be loaded into the gauntlet if so desired. Regardless, once the crossbow has fired 3 times, its fuel is spent, and must be re-folded, and refueled to function again. A small button on the side of the gauntlet re-folds it into the cube. The user must have the Heavy Crossbow weapon proficiency to successfully use the guantlet without suffering the normal penalty. The gauntlet cannot be removed from the arm of the user except by destroying the gauntlet, severing the arm, or depressing the re-fold button on the gauntlet. 300 coin power - The humanoid figure glows faintly when 300 gold coins of fuel are in the mechanism. When these facets are depressed, the cube unfolds and produces a roughly humanoid medium-sized clockwork drone. The cube then re-folds itself. This drone has all the attributes of a medium-sized animated object. Its long legs enable it to walk at a 60ft speed. The drone has a hardness of 10, and is unaffected by spells unless such spells also affect objects. The drone cannot communicate, but understands basic instructions given to it. The fuel of a drone allows it to continue to function for 1 full day. Combat exhausts this fuel supply much quicker, and the drone can only last for 10 rounds of combat. The drone will only follow the instructions of one who possesses the cube, but it can be ordered to follow someone else's instructions (it always follows the orders of one who has the cube, if the two are in conflict). When the drone's fuel supply is expended, it collapses. Its body retains roughly 50 gp worth of gold. A button on the side of the cube (exposed after producing the drone) can be depressed to cancel the drone, causing it to collapse as if expending all its fuel. No two powers of the cube can be used at the same time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
8-10K gold piece value magic item for a mage
Top