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*Pathfinder & Starfinder
8-10K gold piece value magic item for a mage
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<blockquote data-quote="Pielorinho" data-source="post: 681812" data-attributes="member: 259"><p>Well, what would you charge, kreynolds, for a bundle of mostly-used-up wands with these powers? I see this item as about as useful as that bundle.</p><p></p><p>I get your point about the quickened true strike being nasty. I'm still not sure that it's as nasty as your average 5th-level spell cast at ninth level. Which would you generally rather have: a ray attack that will definitely hit (consider that ray attacks usually hit anyway), or an empowered fireball cast at ninth level? I'd definitely rather have the empowered fireball. But this is a purely subjective judgement call on my part.</p><p></p><p>As for the charged item being less damaging to a campaign than an uncharged item, here's what I'm thinking:</p><p></p><p>If you give someone a +3 sword when they're at third level, that's an effect that stays with them for a long time, and it's hard to take away. OTOH, if you give them an overpowered wand, either they won't use it (and therefore it's not overpowering), or they'll use it (and it'll go away). If you're gonna err on the side of being generous with magic items, it's probably best to do it with charged items, I think.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 681812, member: 259"] Well, what would you charge, kreynolds, for a bundle of mostly-used-up wands with these powers? I see this item as about as useful as that bundle. I get your point about the quickened true strike being nasty. I'm still not sure that it's as nasty as your average 5th-level spell cast at ninth level. Which would you generally rather have: a ray attack that will definitely hit (consider that ray attacks usually hit anyway), or an empowered fireball cast at ninth level? I'd definitely rather have the empowered fireball. But this is a purely subjective judgement call on my part. As for the charged item being less damaging to a campaign than an uncharged item, here's what I'm thinking: If you give someone a +3 sword when they're at third level, that's an effect that stays with them for a long time, and it's hard to take away. OTOH, if you give them an overpowered wand, either they won't use it (and therefore it's not overpowering), or they'll use it (and it'll go away). If you're gonna err on the side of being generous with magic items, it's probably best to do it with charged items, I think. Daniel [/QUOTE]
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8-10K gold piece value magic item for a mage
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