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<blockquote data-quote="Stalker0" data-source="post: 8409284" data-attributes="member: 5889"><p>Rearing Menace - I believe you want to say "make a wisdom saving throw DC based on your intimidate check", but it never actually says to make an intimidate check.</p><p></p><p>Trample - If the creature passes their save, does it stop your movement, or do they just "move to the side" and you continue the trample?</p><p></p><p>Launched Strike - Seems a bit weak since any character capable of 3rd level manuevers probably can just move and get 2 attacks in (or maybe even 3), but I guess there are things like paladin smites that scale really well on crits..... so a smite crit is worth more than 2 attacks, so its probably alright.</p><p></p><p>Spirited Whistle - I think this is a great balance of "realism" vs "high level coolness". Effectively the horse can move a ridiculous, physics breaking distance, but the fatigue penalty at least gives some lip service to "it moved so fast it basically hurt or winded itself".</p><p></p><p>Wheeling Charge - So I am not sure how this one actually works. It kind of implies the idea is to hit 1 creature with a ton of attacks, but by the wording.... if I move 10 feet into a circle of people, I could hit everyone of them once. Or if I'm riding by a line of enemies, I can effectively hit each one of them twice as long as my final movement puts me 10 feet away from each creature I hit. Now that does seem in line with these "ultimate manuevers", but its a bit confusing.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8409284, member: 5889"] Rearing Menace - I believe you want to say "make a wisdom saving throw DC based on your intimidate check", but it never actually says to make an intimidate check. Trample - If the creature passes their save, does it stop your movement, or do they just "move to the side" and you continue the trample? Launched Strike - Seems a bit weak since any character capable of 3rd level manuevers probably can just move and get 2 attacks in (or maybe even 3), but I guess there are things like paladin smites that scale really well on crits..... so a smite crit is worth more than 2 attacks, so its probably alright. Spirited Whistle - I think this is a great balance of "realism" vs "high level coolness". Effectively the horse can move a ridiculous, physics breaking distance, but the fatigue penalty at least gives some lip service to "it moved so fast it basically hurt or winded itself". Wheeling Charge - So I am not sure how this one actually works. It kind of implies the idea is to hit 1 creature with a ton of attacks, but by the wording.... if I move 10 feet into a circle of people, I could hit everyone of them once. Or if I'm riding by a line of enemies, I can effectively hit each one of them twice as long as my final movement puts me 10 feet away from each creature I hit. Now that does seem in line with these "ultimate manuevers", but its a bit confusing. [/QUOTE]
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