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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="Stalker0" data-source="post: 8412385" data-attributes="member: 5889"><p>If they really do mean only Hide gets the penalty.... then that needs to be its own section. The section has a big bolded <strong>Leather</strong> on it....its very natural for someone to assume that the section expounds upon the title, especially since hide armor itself has no connection to the word leather. It would be very reasonable for someone to look up hide armor, go "ok let me see what hide does", find no title called Hide and go "ok I guess there are no special properties then".</p><p></p><p>Beyond that, I could maaaaybe see the penalty for persuasion in your context. But lying? Being able to judge lies? People looking down at me doesn't suddenly make them better liars against me. And of course this is the mechanics imposing a very specific cultural narrative on me. If I live in a city next to friendly druids....hide might not give me a penalty it might give me a bonus! The property of other materials is based on that material.... aka the actual material itself (adamantine blocks crits because the metal is crazy hard, not because I "believe it can"). Hide's penalty is based on a cultural reaction to it....a cultural reaction that may have no basis in someone's game. Again I think that's a terrible way to balance things, there are far better solutions to balancing leather than this.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8412385, member: 5889"] If they really do mean only Hide gets the penalty.... then that needs to be its own section. The section has a big bolded [B]Leather[/B] on it....its very natural for someone to assume that the section expounds upon the title, especially since hide armor itself has no connection to the word leather. It would be very reasonable for someone to look up hide armor, go "ok let me see what hide does", find no title called Hide and go "ok I guess there are no special properties then". Beyond that, I could maaaaybe see the penalty for persuasion in your context. But lying? Being able to judge lies? People looking down at me doesn't suddenly make them better liars against me. And of course this is the mechanics imposing a very specific cultural narrative on me. If I live in a city next to friendly druids....hide might not give me a penalty it might give me a bonus! The property of other materials is based on that material.... aka the actual material itself (adamantine blocks crits because the metal is crazy hard, not because I "believe it can"). Hide's penalty is based on a cultural reaction to it....a cultural reaction that may have no basis in someone's game. Again I think that's a terrible way to balance things, there are far better solutions to balancing leather than this. [/QUOTE]
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