Im doing a thorough reading of the Races of Faerun book (and am enjoying myself quite a bit) but something keeps striking me as wrong. My title is slightly misleading as tanarukk's favored class is not sorceror, but it does say:
"...a fair number are sorcerors" in reference to Tanarukks. (ECL +8)
"...there are nearly as many bards and druids..." in reference to Centaurs. (ECL +7)
Lesser offenders are Sniverblin who favor illusionists and Avariel who favor a mix of arcane and divine magic (this isnt a theurge thread...yet). Both of these races are ECL +3.
Fey'ri also strikes me as odd, though it has a variable ECL (+2 or +3, depending on which abilities you choose) its favored class IS sorceror. Can you really compete as a 4th level fey'ri sorceror against a 7th level human wizard?
What Im getting at is how does this really work? I mean ok, youve got a race with a massive ECL, due to the way the rules work, theres just no getting around that your spellcasters are going to suck.
Should there be a better base class (with requirements) that escalates spellcasting more quickly? If so, such a class would also be desireable to fighters who multi-class into wizard later. This "advanced class" (to take a line from d20 modern) would not be as useful as the base class, but it would generally give good spellcasting upgrades.
Is there a solution or should we all just keep skipping lines when we read things? Btw, this hardly only applies to the realms, a lot of monsters in the mm that get class levels added are so high in ECL value that the class levels dont get a chance to shine. Like adding a sorc level to an old dragon.
Perhaps some monsters (and races) should have special rules when adding spellcasting classes, or should racial hit-die be substitutable sometimes?
I dont know, just musing.
Technik
"...a fair number are sorcerors" in reference to Tanarukks. (ECL +8)
"...there are nearly as many bards and druids..." in reference to Centaurs. (ECL +7)
Lesser offenders are Sniverblin who favor illusionists and Avariel who favor a mix of arcane and divine magic (this isnt a theurge thread...yet). Both of these races are ECL +3.
Fey'ri also strikes me as odd, though it has a variable ECL (+2 or +3, depending on which abilities you choose) its favored class IS sorceror. Can you really compete as a 4th level fey'ri sorceror against a 7th level human wizard?
What Im getting at is how does this really work? I mean ok, youve got a race with a massive ECL, due to the way the rules work, theres just no getting around that your spellcasters are going to suck.
Should there be a better base class (with requirements) that escalates spellcasting more quickly? If so, such a class would also be desireable to fighters who multi-class into wizard later. This "advanced class" (to take a line from d20 modern) would not be as useful as the base class, but it would generally give good spellcasting upgrades.
Is there a solution or should we all just keep skipping lines when we read things? Btw, this hardly only applies to the realms, a lot of monsters in the mm that get class levels added are so high in ECL value that the class levels dont get a chance to shine. Like adding a sorc level to an old dragon.
Perhaps some monsters (and races) should have special rules when adding spellcasting classes, or should racial hit-die be substitutable sometimes?
I dont know, just musing.
Technik