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General Tabletop Discussion
*Dungeons & Dragons
8 hour Long Rest and total Healing up; change it to Roll All "Hit Dice" and add that to Hit Points
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<blockquote data-quote="pming" data-source="post: 6532801" data-attributes="member: 45197"><p>Hiya!</p><p></p><p> After the first game we played, I changed healing. The "So, you were down 137hp, with 4hp left...but, you did get completely hammered that night and passed out. You've been sleeping for 10 hours...POOF!...you're all healed!"...well, it totally broke our suspension of disbelief.</p><p></p><p>My house rule: Everyone gets to heal 1/2 (round up) their normal HD every 8 hours of comfortable, safe, rest. In other words, a 5th level cleric wakes up after sleeping in a nice comfy bed at the inn; the player gets to roll 3d8 to see how many hp's he recovered during the night. No "actual" HD are spent...these are freebies; a simple mechanic to keep healing relatively quick, but not insta-heal. It also allows me to apply simple modifiers to how much healing is done (e.g., "You all slept under a cold, rocky overhang. It was better than sleeping out in the storm, but you couldn't get a fire going, and it was pretty miserable. Everyone has -2hd to your morning heal rolls" [so our cleric would only heal 1d8hp, in the example above]</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6532801, member: 45197"] Hiya! After the first game we played, I changed healing. The "So, you were down 137hp, with 4hp left...but, you did get completely hammered that night and passed out. You've been sleeping for 10 hours...POOF!...you're all healed!"...well, it totally broke our suspension of disbelief. My house rule: Everyone gets to heal 1/2 (round up) their normal HD every 8 hours of comfortable, safe, rest. In other words, a 5th level cleric wakes up after sleeping in a nice comfy bed at the inn; the player gets to roll 3d8 to see how many hp's he recovered during the night. No "actual" HD are spent...these are freebies; a simple mechanic to keep healing relatively quick, but not insta-heal. It also allows me to apply simple modifiers to how much healing is done (e.g., "You all slept under a cold, rocky overhang. It was better than sleeping out in the storm, but you couldn't get a fire going, and it was pretty miserable. Everyone has -2hd to your morning heal rolls" [so our cleric would only heal 1d8hp, in the example above] ^_^ Paul L. Ming [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
8 hour Long Rest and total Healing up; change it to Roll All "Hit Dice" and add that to Hit Points
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