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General Tabletop Discussion
*Dungeons & Dragons
8 hour Long Rest and total Healing up; change it to Roll All "Hit Dice" and add that to Hit Points
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<blockquote data-quote="Sadras" data-source="post: 6532909" data-attributes="member: 6688277"><p>One of my players came up with this idea (might have been stolen)</p><p><strong>Short Rests/Breathers</strong></p><p></p><p>To expedite game play and to make it less arbitrary, the concept of a 1 hour short rest is done away with entirely. Now when the groups rest, whether it's for 5 minutes or anything short of a full travel/bed rest, this is considered a “breather”. By rights, players should have around two short rest a day. So, twice per day (i.e. between Travel/Bed rests), each individual player can declare that the breather he is currently taking is “recuperative”. </p><p></p><p>This accomplishes several things:</p><p>• Players are no longer tied to other player to recoup short rest powers. Only those that need it, take it.</p><p>• Short rest powers are no longer infinite. Players must be careful and tactical as to when to recoup or they could be caught short in a protracted day of adventuring.</p><p>• Player can no longer stack back to back multiple short rests to exploit powers indefinitely.</p><p>• There’s no longer an arbitrary time stamp of “must rest for 1 hour” to recoup. This is jarring from an RP point of view.</p><p>• It stops the Warlock from being able to launch roughly 30 <em>Fireballs</em> in a day at level 5.</p><p></p><p>As for <strong>HIT POINTS</strong></p><p></p><p>Hit Points are an abstract gaming construct, but consist of Meat, Luck, Vitality and Divine Providence. The first Hit Point however is always considered Meat. </p><p> </p><p>In our game Hit Points are gained via </p><p>o Magic (which restores Meat, Endurance, Divine Providence and Luck); </p><p>o Expending Hit Dice (which restores Endurance); and </p><p>o Expending an Inspiration Point (which restores Luck), PC gains 2 hit point per level.</p><p> </p><p>Expending Inspiration and Hit Dice can only be done when one has 1 Hit Point (Meat) and not during a time of exertion (unless otherwise stated by the rules), so usually during a Rest Period.</p><p> </p><p><u>An attempt to normalise the I’m up- I’m down- I’m up sequence of combat</u></p><p>Magic has the ability to restore someone to fighting capability.</p><p></p><p>When an ally who is unconsciousness is healed (via magic), the restored ally loses their action phase on his next turn, the PC still possesses movement and bonus action. This loss of action signifies time taken to awaken, acclimatise to the situation around him. Essentially the PC is able to grab a weapon (bonus action) and stand up and move 15 feet (movement phase)</p><p></p><p>As for <strong>RESTS</strong></p><p></p><p>Short Rests/Breathers (no time associated) – Recharges the applicable race/class powers/abilities as per normal. </p><p>Travel Rests (around 8 hours) – As above, AND restores all your Hit Points (must have 1 Hit Point for this to take affect - Meat) </p><p>Bed Rest (around 8 hours) – As above, AND restores 50% of your Hit Dice.</p><p>Long Rest = 2 x Best Rests</p></blockquote><p></p>
[QUOTE="Sadras, post: 6532909, member: 6688277"] One of my players came up with this idea (might have been stolen) [B]Short Rests/Breathers[/B] To expedite game play and to make it less arbitrary, the concept of a 1 hour short rest is done away with entirely. Now when the groups rest, whether it's for 5 minutes or anything short of a full travel/bed rest, this is considered a “breather”. By rights, players should have around two short rest a day. So, twice per day (i.e. between Travel/Bed rests), each individual player can declare that the breather he is currently taking is “recuperative”. This accomplishes several things: • Players are no longer tied to other player to recoup short rest powers. Only those that need it, take it. • Short rest powers are no longer infinite. Players must be careful and tactical as to when to recoup or they could be caught short in a protracted day of adventuring. • Player can no longer stack back to back multiple short rests to exploit powers indefinitely. • There’s no longer an arbitrary time stamp of “must rest for 1 hour” to recoup. This is jarring from an RP point of view. • It stops the Warlock from being able to launch roughly 30 [I]Fireballs[/I] in a day at level 5. As for [B]HIT POINTS[/B] Hit Points are an abstract gaming construct, but consist of Meat, Luck, Vitality and Divine Providence. The first Hit Point however is always considered Meat. In our game Hit Points are gained via o Magic (which restores Meat, Endurance, Divine Providence and Luck); o Expending Hit Dice (which restores Endurance); and o Expending an Inspiration Point (which restores Luck), PC gains 2 hit point per level. Expending Inspiration and Hit Dice can only be done when one has 1 Hit Point (Meat) and not during a time of exertion (unless otherwise stated by the rules), so usually during a Rest Period. [U]An attempt to normalise the I’m up- I’m down- I’m up sequence of combat[/U] Magic has the ability to restore someone to fighting capability. When an ally who is unconsciousness is healed (via magic), the restored ally loses their action phase on his next turn, the PC still possesses movement and bonus action. This loss of action signifies time taken to awaken, acclimatise to the situation around him. Essentially the PC is able to grab a weapon (bonus action) and stand up and move 15 feet (movement phase) As for [B]RESTS[/B] Short Rests/Breathers (no time associated) – Recharges the applicable race/class powers/abilities as per normal. Travel Rests (around 8 hours) – As above, AND restores all your Hit Points (must have 1 Hit Point for this to take affect - Meat) Bed Rest (around 8 hours) – As above, AND restores 50% of your Hit Dice. Long Rest = 2 x Best Rests [/QUOTE]
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8 hour Long Rest and total Healing up; change it to Roll All "Hit Dice" and add that to Hit Points
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