Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
8 minutes/turn - is that very slow? slow? average?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ferghis" data-source="post: 6117990" data-attributes="member: 40483"><p>Excellent, I don't know of. One solution to distracted players that I would like to see experimented with is replacing monster attacks with "defensive" rolls. Subtract 10 (or 9? whatever gets the same exact odds) from each defense, and use that as a bonus to a d20 roll, the target number of which is the monster's attack roll+10. DM still rolls damage. This might keep players involved in their characters out of their turn, at least if they're being attacked.</p><p></p><p>My experience with a variety of groups is similar to yours, [MENTION=20323]Quickleaf[/MENTION]. My online groups tend to be a bit better. There, we have a clear initiative mechanic, and maptools notifies when a player's turn ends and another's begins, shifting responsibility appropriately and visibly.</p><p></p><p>I agree somewhat. I think that essentials thieves have a slightly easier time choosing what to do, since they basically just use the at-will that gives them combat advantage, and then pile on as many uses of their extra-damage encounter power as they can, unless their target is clearly KO without it.</p><p></p><p>This is an excellent notion. My excel character sheets powers are laid out by action type (which approximates your suggestion), but I wish I would highlight the triggers more clearly. </p><p></p><p>This is an excellent point. I agree with it completely.</p><p></p><p>Another excellent point. As a player, I try to strike the balance between "helpful" and "analysis paralysis" by only stating my thoughts once. I often fail at striking this balance, and truth be told, it usually doesn't matter much.</p><p></p><p>On the other hand, these conversations are fun for me. Talking about something I enjoy, looking at things analytically, sharing thoughts (mine and theirs) with my friends, are all prime goals in my life. I'm not sure I'd enjoy the game as much without these bits.</p><p></p><p>I think this is a very underrated tactic, although I imagine DMs on these boards know about them. Many DMs I know only rarely trigger trigger these attacks.</p></blockquote><p></p>
[QUOTE="Ferghis, post: 6117990, member: 40483"] Excellent, I don't know of. One solution to distracted players that I would like to see experimented with is replacing monster attacks with "defensive" rolls. Subtract 10 (or 9? whatever gets the same exact odds) from each defense, and use that as a bonus to a d20 roll, the target number of which is the monster's attack roll+10. DM still rolls damage. This might keep players involved in their characters out of their turn, at least if they're being attacked. My experience with a variety of groups is similar to yours, [MENTION=20323]Quickleaf[/MENTION]. My online groups tend to be a bit better. There, we have a clear initiative mechanic, and maptools notifies when a player's turn ends and another's begins, shifting responsibility appropriately and visibly. I agree somewhat. I think that essentials thieves have a slightly easier time choosing what to do, since they basically just use the at-will that gives them combat advantage, and then pile on as many uses of their extra-damage encounter power as they can, unless their target is clearly KO without it. This is an excellent notion. My excel character sheets powers are laid out by action type (which approximates your suggestion), but I wish I would highlight the triggers more clearly. This is an excellent point. I agree with it completely. Another excellent point. As a player, I try to strike the balance between "helpful" and "analysis paralysis" by only stating my thoughts once. I often fail at striking this balance, and truth be told, it usually doesn't matter much. On the other hand, these conversations are fun for me. Talking about something I enjoy, looking at things analytically, sharing thoughts (mine and theirs) with my friends, are all prime goals in my life. I'm not sure I'd enjoy the game as much without these bits. I think this is a very underrated tactic, although I imagine DMs on these boards know about them. Many DMs I know only rarely trigger trigger these attacks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
8 minutes/turn - is that very slow? slow? average?
Top