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General Tabletop Discussion
*Dungeons & Dragons
8 minutes/turn - is that very slow? slow? average?
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<blockquote data-quote="Quickleaf" data-source="post: 6120378" data-attributes="member: 20323"><p>While tracking conditional damage may be trivial for your group, I routinely observe my players "umming", doing math in their head, and saying "oops I forgot about". Multiple time in a combat, dozens of times in a session. This suggests to me that the tracking of such things is not universally trivial.</p><p></p><p>For example, the dual-weapon fighter in our group gets conditional modifiers from the following vectors...</p><p>Compat Superiority (+4 opportunity attacks)</p><p>Bloodsworn (+2 attack after second wind)</p><p>Rapid Assault (+2 damage on first attack of an encounter)</p><p>Light Blade Expertise (+2 damage from combat advantage)</p><p>Steel Action Defense (+4 AC/Ref after action point)</p><p>Action Surge (+3 attack with action point)</p><p>Hero's Hide Tembo Armor (+2 defenses with action point)</p><p>Battle Fury Stance (gain +4 damage but -2 attack)</p><p></p><p>And that's not including things like Tempest Dance or Heroic Effort. The fighter player is very Rules savvy and has normal length (2 minute) turns. However, even he has moments where he'll forget stuff. Then I look at the slow players whose PCs have just as many if not more conditional modifier vectors, and they are less invested in the rules...and, well, it's pretty easy to see how it's not trivial.</p><p></p><p></p><p></p><p>Interesting. That provokes some questions: Does your DM use a screen? Who keeps track of all that whiteboard stuff, another player besides the DM? And how do you denote *whose* effect/condition is effecting a creature, color-coding? Is there some kind of short-hand you guys use to make it not tedious? Can you take a picture?</p><p></p><p>Thanks, inquiring minds want to know <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6120378, member: 20323"] While tracking conditional damage may be trivial for your group, I routinely observe my players "umming", doing math in their head, and saying "oops I forgot about". Multiple time in a combat, dozens of times in a session. This suggests to me that the tracking of such things is not universally trivial. For example, the dual-weapon fighter in our group gets conditional modifiers from the following vectors... Compat Superiority (+4 opportunity attacks) Bloodsworn (+2 attack after second wind) Rapid Assault (+2 damage on first attack of an encounter) Light Blade Expertise (+2 damage from combat advantage) Steel Action Defense (+4 AC/Ref after action point) Action Surge (+3 attack with action point) Hero's Hide Tembo Armor (+2 defenses with action point) Battle Fury Stance (gain +4 damage but -2 attack) And that's not including things like Tempest Dance or Heroic Effort. The fighter player is very Rules savvy and has normal length (2 minute) turns. However, even he has moments where he'll forget stuff. Then I look at the slow players whose PCs have just as many if not more conditional modifier vectors, and they are less invested in the rules...and, well, it's pretty easy to see how it's not trivial. Interesting. That provokes some questions: Does your DM use a screen? Who keeps track of all that whiteboard stuff, another player besides the DM? And how do you denote *whose* effect/condition is effecting a creature, color-coding? Is there some kind of short-hand you guys use to make it not tedious? Can you take a picture? Thanks, inquiring minds want to know :) [/QUOTE]
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8 minutes/turn - is that very slow? slow? average?
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